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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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gui
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texture_rect.cpp
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Author
Age
Files
Lines
*
Fix AtlasTexture::draw_rect flipping for non-zero margin
kleonc
2024-07-01
1
-10
/
+0
*
Remove unnecessary validity checks from `Button` and `TextureRect`
A Thousand Ships
2023-09-06
1
-4
/
+2
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
/
+2
*
Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
/
+1
*
Add expand mode compat to TextureRect
kobewi
2023-01-13
1
-0
/
+10
*
Add expand modes to TextureRect
kobewi
2023-01-12
1
-12
/
+42
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace Rect2(i) has_no_area with has_area
Aaron Franke
2022-09-04
1
-4
/
+4
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-6
/
+6
*
Add some codes, returnes directly if the value is not changed.
风青山
2022-08-23
1
-0
/
+16
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-74
/
+77
*
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-07
1
-13
/
+9
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename minimum_size_changed() method
kobewi
2021-12-06
1
-3
/
+3
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-4
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-16
/
+0
*
Fix TextureRect::flip_* when used with atlas texture
Guilherme Felipe
2020-04-06
1
-0
/
+9
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-3
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Minor code formatting in TextureRect file
Michael Alexsander
2020-01-01
1
-14
/
+19
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update TextureRect and Sprite when their Texture is modified directly.
PouleyKetchoupp
2019-10-05
1
-0
/
+20
*
Fix build error after #27294
Rémi Verschelde
2019-04-30
1
-1
/
+1
*
Add ability to flip TextureRect horizontally or vertically
PouleyKetchoupp
2019-04-03
1
-20
/
+59
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-8
/
+8
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Add object type hint for docs
Poommetee Ketson
2017-07-23
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-57
/
+47
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-02-09
1
-3
/
+11
*
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-21
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+4
*
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
1
-0
/
+170