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path: root/scene/gui/viewport_container.cpp
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* Rename ViewportContainer to SubViewportContainerMichael Alexsander2020-04-011-215/+0
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-9/+9
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-111-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* process unhandled input in ViewportContainerFabian Stiewitz2019-08-311-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* ViewportContainer was not passing unhandled input. Pass it, fixes #17326Juan Linietsky2018-11-151-0/+26
* -Send mouse motion events again to CollisionObjects (Area/Body) if they move,...Juan Linietsky2018-11-151-0/+2
* ViewportContainer passes input down to children viewportsFabio Alessandrelli2018-01-151-0/+28
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Ability to shrink 3D viewport by halfJuan Linietsky2017-10-311-1/+34
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+16
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-1/+30
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-0/+103