index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
main
/
instance_placeholder.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
/
+1
|
\
|
*
Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
/
+1
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Fix resources being skipped in InstancePlaceholder
matheusmdx
2024-07-17
1
-6
/
+9
*
make InstancePlaceholder in charge of node reference resolution
Adriano Orioli
2024-05-28
1
-8
/
+123
*
Copy network authority when instancing placeholder nodes.
Saracen
2023-10-05
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename queue_delete => queue_free
Marc Gilleron
2022-10-24
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-11
/
+11
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+13
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-8
/
+0
*
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-06
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-6
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Added create_instance
eon-s
2018-03-05
1
-6
/
+18
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-27
/
+24
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
adding get_stored_values method
Ariel Manzur
2016-11-18
1
-1
/
+18
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-make sure instance placeholder works with duplicate(), fixes #3378
Juan Linietsky
2016-01-22
1
-0
/
+13
*
-better integration of ndee's theme
Juan Linietsky
2015-11-13
1
-2
/
+3
*
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-16
1
-0
/
+74