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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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scene
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main
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node.cpp
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-4
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+5
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Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
Danil Alexeev
2024-11-04
1
-4
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+5
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Merge pull request #834 from Spartan322/merge/c6c464c
George L. Albany
2024-11-03
1
-1
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+12
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-1
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+12
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-1
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+12
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Merge pull request #773 from Spartan322/improve/find_children
George L. Albany
2024-11-02
1
-18
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+47
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Optimize `Node.find_children`
Mister Puma
2024-10-22
1
-18
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+47
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Add an additional input stage after physics picking
Markus Sauermann
2024-10-23
1
-0
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+42
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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[Core] Add way to check if a signal has any connections
A Thousand Ships
2024-09-20
1
-0
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+5
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Allow configuring which translation domain Object.tr uses
Haoyu Qiu
2024-09-17
1
-0
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+47
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Merge pull request #96024 from Ryan-000/expose_get_rpc_config
Rémi Verschelde
2024-09-16
1
-1
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+2
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Expose get_rpc_config and get_node_rpc_config
Ryan
2024-09-04
1
-1
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+2
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StringName Dictionary keys
rune-scape
2024-08-29
1
-6
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+4
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Merge pull request #90992 from RadiantUwU/fix_node_duplicate
Rémi Verschelde
2024-08-19
1
-1
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+5
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Fix node.duplicate, return nullptr if this operation fails.
Radiant
2024-08-02
1
-1
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+5
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-3
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+32
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Fixed Timestep Interpolation: Fix behaviour on pause
Ricardo Buring
2024-07-07
1
-0
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+6
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Fix duplicating nodes with Array properties
kobewi
2024-06-27
1
-2
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+1
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Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
Rémi Verschelde
2024-06-18
1
-4
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+4
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Duplicate properties first before remapping resources
warriormaster12
2024-06-02
1
-4
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+4
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Use GDExtension `to_string` in Node
Raul Santos
2024-06-11
1
-1
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+7
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Cleanup unused/underused singleton StringNames
kobewi
2024-05-14
1
-4
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+2
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+0
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Fix outdated name for `script` `StringName`
A Thousand Ships
2024-05-13
1
-3
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+1
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Merge pull request #91329 from warriormaster12/dont-do-things-twice
Rémi Verschelde
2024-05-13
1
-62
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+48
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Fix a performance regression when duplicating a node
warriormaster12
2024-05-12
1
-62
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+48
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-8
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+8
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Fix crash when adding a child while duplicating a node
kobewi
2024-05-07
1
-2
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+4
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-1
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+1
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Expose is_part_of_edited_scene()
kobewi
2024-04-26
1
-0
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+1
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Revert what needs to be reverted
ajreckof
2024-04-10
1
-27
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+24
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Fix per-node physics interpolation setting
Ricardo Buring
2024-04-05
1
-2
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+2
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Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update...
Rémi Verschelde
2024-04-04
1
-24
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+27
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fix node duplication in update after external changes.
ajreckof
2024-04-03
1
-24
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+27
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Merge pull request #89957 from warriormaster12/regress-dup
Rémi Verschelde
2024-03-28
1
-3
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+1
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Fix duplicating resources regression
warriormaster12
2024-03-27
1
-3
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+1
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Merge pull request #89686 from kleonc/unique-node-names-check-owned-then-in-o...
Rémi Verschelde
2024-03-24
1
-15
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+6
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Always look for unique node names in owner if not found in owned nodes
kleonc
2024-03-19
1
-15
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+6
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Merge pull request #89628 from twobitadder/whoops_no_internals_pls
Rémi Verschelde
2024-03-24
1
-1
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+1
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fixes crash on nodes with internal children
twobit
2024-03-17
1
-1
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+1
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Merge pull request #88424 from rburing/fti_2d
Rémi Verschelde
2024-03-24
1
-0
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+119
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
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+119
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Fix property duplication when duplicating a parent node
warriormaster12
2024-03-17
1
-18
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+44
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Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Rémi Verschelde
2024-03-01
1
-1
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+3
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Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-1
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+3
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Fix owner when importing meshes
Markus Sauermann
2024-02-26
1
-2
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+9
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Fix inefficient list iteration in Node
kobewi
2024-02-24
1
-4
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+4
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Fix AnimationMixer breaking animations with redundant check
Travis Lange
2024-02-19
1
-1
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+1
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