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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
scene_tree.cpp
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-1
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+1
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Core: Integrate `Ref::instantiate` where possible
Thaddeus Crews
2024-11-10
1
-1
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+1
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-0
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+27
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-0
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+27
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Add an additional input stage after physics picking
Markus Sauermann
2024-10-23
1
-0
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+3
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Print error on invalid call_group() calls
kobewi
2024-09-20
1
-4
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+12
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StringName Dictionary keys
rune-scape
2024-08-29
1
-4
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+4
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-0
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+65
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+1
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Expose is_part_of_edited_scene()
kobewi
2024-04-26
1
-7
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+0
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Add project setting for root node auto translate mode
Haoyu Qiu
2024-04-16
1
-1
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+1
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Remove some unused SceneTree properties
Bernat Arlandis
2024-04-13
1
-9
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+0
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
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+30
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Optimize SceneTree's `change_scene_to_file` autocompletion
Micky
2024-03-01
1
-39
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+10
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Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Rémi Verschelde
2024-03-01
1
-3
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+6
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Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-3
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+6
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Hide snap_2d_vertices_to_pixel setting to advanced
Adam Scott
2024-02-28
1
-1
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+1
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Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
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+1
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[Physics] Fix export with 3D disabled
A Thousand Ships
2024-02-22
1
-0
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+4
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Expose pixel snapping settings add pixel-art notes
Sabs, like Sobs
2024-02-17
1
-2
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+2
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Make auto translation inheritable
Michael Alexsander
2024-02-15
1
-0
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+1
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Fix missing autocompletion for inheriting classes
Micky
2024-01-03
1
-0
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+1
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Implement project-wide node groups
Stanislav Labzyuk
2023-12-19
1
-0
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+13
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Merge pull request #78206 from alula/node-count-in-group
Yuri Sizov
2023-12-14
1
-0
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+11
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Add SceneTree.get_node_count_in_group()
Alula
2023-06-14
1
-0
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+11
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Let scene replacemnent benefit from certain late pieces of frame logic
Pedro J. Estébanez
2023-11-21
1
-4
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+4
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Don't use TTR/RTR for ERR/WARN prints
Rémi Verschelde
2023-11-12
1
-1
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+1
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Make 3D editor gizmos and debug shapes ignore fog
Hugo Locurcio
2023-09-27
1
-0
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+3
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Disallow nested custom multiplayers in `SceneTree`
A Thousand Ships
2023-09-25
1
-6
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+29
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Fix Object::notification order
Markus Sauermann
2023-08-30
1
-1
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+1
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+3
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Merge pull request #78988 from RandomShaper/fix_change_scene
Yuri Sizov
2023-07-26
1
-23
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+37
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Reimplement scene change
Pedro J. Estébanez
2023-07-04
1
-23
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+37
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Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
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+1
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Merge pull request #72248 from RedwanFox/mainloop_init_order_fix
Yuri Sizov
2023-07-12
1
-9
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+6
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Ensure that SceneTree is initialized and finalized at correct time
Nickolai Korshunov
2023-06-20
1
-9
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+6
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Fix node internal/non-internal processing order
Pedro J. Estébanez
2023-06-27
1
-6
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+6
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Fix change of precedence in fixup
Pedro J. Estébanez
2023-06-26
1
-2
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+2
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Fixup compilation warning after #78713
Rémi Verschelde
2023-06-26
1
-2
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+2
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Ensure default node groups' call queue are processed
Pedro J. Estébanez
2023-06-26
1
-2
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+2
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Respect returned bool from virtual process methods in SceneTree
Raul Santos
2023-06-18
1
-2
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+6
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Remove SceneTree debug avoidance hint
smix8
2023-06-16
1
-8
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+0
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Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-5
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+5
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Fix node idle process priority being ignored
Pedro J. Estébanez
2023-06-09
1
-5
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+10
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Create a virtual mouse move event after moving child nodes
Markus Sauermann
2023-05-29
1
-1
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+2
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Merge pull request #75901 from reduz/refactor-node-processing
Rémi Verschelde
2023-05-10
1
-117
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+414
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Refactor Node Processing
Juan Linietsky
2023-05-09
1
-117
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+414
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Rework Navigation Avoidance
smix8
2023-05-10
1
-0
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+8
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