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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-0/+3
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| * Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-301-0/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Add an additional input stage after physics pickingMarkus Sauermann2024-10-231-0/+1
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fixed Timestep Interpolation (3D)Ricardo Buring2024-07-071-0/+16
* Expose is_part_of_edited_scene()kobewi2024-04-261-6/+0
* Remove some unused SceneTree propertiesBernat Arlandis2024-04-131-3/+0
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-0/+7
* Optimise Object's `get_argument_options`Micky2024-02-291-0/+2
* Merge pull request #78206 from alula/node-count-in-groupYuri Sizov2023-12-141-0/+1
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| * Add SceneTree.get_node_count_in_group()Alula2023-06-141-0/+1
* | Merge pull request #78988 from RandomShaper/fix_change_sceneYuri Sizov2023-07-261-1/+3
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| * | Reimplement scene changePedro J. Estébanez2023-07-041-1/+3
* | | Ensure that SceneTree is initialized and finalized at correct timeNickolai Korshunov2023-06-201-1/+0
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* | Remove SceneTree debug avoidance hintsmix82023-06-161-4/+0
* | Remove legacy navigation debug materialssmix82023-06-151-4/+0
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* Merge pull request #75901 from reduz/refactor-node-processingRémi Verschelde2023-05-101-5/+45
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| * Refactor Node ProcessingJuan Linietsky2023-05-091-5/+45
* | Rework Navigation Avoidancesmix82023-05-101-0/+4
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* Add SceneTree.unload_current_scene()Juan Linietsky2023-01-101-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"Rémi Verschelde2022-11-271-1/+1
* `SceneTree` Fix storing removed nodes to be skipped by the group callskleonc2022-10-241-1/+1
* Change time parameters and variables to double typeDave Palais2022-09-261-2/+2
* Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde2022-09-081-2/+2
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| * Rename change_scene() and change_scene_to()Jason Yundt2022-09-071-2/+2
* | Remove / Replace old Navigation Debug Visualizationsmix82022-09-071-8/+0
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* Some improvements to the SceneTreeTimerXwdit2022-09-031-1/+6
* Replace Array return types with TypedArray 2kobewi2022-08-231-2/+2
* Set initial SceneTree processes times to 0.0Marcel Admiraal2022-07-171-2/+2
* Add Path2D/3D debug optionssmix82022-06-201-0/+17
* Add a new HashSet templatereduz2022-05-201-1/+1
* Merge pull request #61026 from timothyqiu/quit-propRémi Verschelde2022-05-201-0/+3
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| * Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu2022-05-141-0/+3
* | Replace most uses of Map by HashMapreduz2022-05-161-3/+7
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* Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio2022-05-051-3/+5
* [Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli2022-04-261-2/+3
* [Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg2022-04-051-0/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-2/+2
* Make vararg method bind no return and returnPierre-Thomas Meisels2022-03-301-2/+2
* Remove VARIANT_ARG* macrosreduz2022-03-091-2/+21
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-2/+1
* [Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli2022-02-041-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove unimplemented methodsMarcel Admiraal2021-10-211-4/+0
* [Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli2021-09-071-1/+1
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+7
* Revert "Add Node processing and physics processing cumulative (as opposed to ...Juan Linietsky2021-08-221-5/+0
* Add Node processing and physics processing cumulative (as opposed to delta) t...Mohammad Khashashneh2021-08-171-0/+5