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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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main
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timer.cpp
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Author
Age
Files
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...
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-13
/
+13
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-10
1
-12
/
+12
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-13
/
+13
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Now the timer could be paused
Hearto Lazor
2016-03-31
1
-3
/
+23
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
-make stream player and time restore state properly if removed, fixes #1949
Juan Linietsky
2016-02-02
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Update documentation for TileSet and Timer
Rémi Verschelde
2015-09-25
1
-1
/
+4
*
- Implemented support for fixed process on timer. Useful for cooldowns withou...
Hearto Lazor
2015-05-10
1
-9
/
+60
*
-fix timer behavior described, closes #1455
Juan Linietsky
2015-05-01
1
-0
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-1
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
Collada
Juan Linietsky
2014-10-14
1
-2
/
+3
*
Little Bits
Juan Linietsky
2014-10-12
1
-1
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+140
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