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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
timer.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Fix auto-translations in editor
kobewi
2023-03-22
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add a warning for Timer nodes with very low wait times
Hugo Locurcio
2021-10-09
1
-0
/
+11
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-26
1
-4
/
+4
*
Optimize StringName usage
reduz
2021-07-18
1
-2
/
+2
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-1
/
+1
*
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-29
1
-1
/
+1
|
\
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*
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-21
1
-1
/
+1
*
|
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-2
/
+2
|
/
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-12
/
+12
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-9
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Do not start `Timer` upon manual switching of internal process
Andrii Doroshenko (Xrayez)
2020-11-20
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+16
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-13
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+6
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+0
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the Timer wait time property hint
Hugo Locurcio
2019-12-28
1
-1
/
+1
*
Added more details in Timer.start() error message.
x2f
2019-11-27
1
-1
/
+1
*
Added is_inside_tree() check in both Timer and Tween
shaderbeast
2019-09-03
1
-0
/
+3
*
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-09
1
-2
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Allows setting the Timer wait_time in start method.
Anish
2018-04-27
1
-2
/
+5
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Refactor Fixed to Physics
Poommetee Ketson
2017-10-21
1
-1
/
+1
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-10
/
+10
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-2
/
+2
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-2
/
+2
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
|
/
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fixer looping timer accumulation in _process
Rémi Verschelde
2017-04-05
1
-3
/
+2
*
previous value of time_left is added to wait_time before assigning to time_left
Nikhil Shagrithaya
2017-04-04
1
-2
/
+1
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