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path: root/scene/main/timer.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Fix auto-translations in editorkobewi2023-03-221-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add a warning for Timer nodes with very low wait timesHugo Locurcio2021-10-091-0/+11
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use doubles for time everywhere in Timer/SceneTreeAaron Franke2021-07-261-4/+4
* Optimize StringName usagereduz2021-07-181-2/+2
* Fix editor suffixes and degrees conversionreduz2021-06-301-1/+1
* Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde2021-06-291-1/+1
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| * Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-1/+1
* | Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2021-02-191-12/+12
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-9/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Do not start `Timer` upon manual switching of internal processAndrii Doroshenko (Xrayez)2020-11-201-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+16
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-13/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-2/+6
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the Timer wait time property hintHugo Locurcio2019-12-281-1/+1
* Added more details in Timer.start() error message.x2f2019-11-271-1/+1
* Added is_inside_tree() check in both Timer and Tweenshaderbeast2019-09-031-0/+3
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-2/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Allows setting the Timer wait_time in start method.Anish2018-04-271-2/+5
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Refactor Fixed to PhysicsPoommetee Ketson2017-10-211-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-10/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-2/+2
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+2
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fixer looping timer accumulation in _processRémi Verschelde2017-04-051-3/+2
* previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya2017-04-041-2/+1