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authorMarc Gilleron <marc.gilleron@gmail.com>2022-09-19 16:43:15 +0100
committerMarc Gilleron <marc.gilleron@gmail.com>2022-09-19 16:43:15 +0100
commitaed3822a93a54e285bfb711ff91b4cb86ea94841 (patch)
tree5b2ce97169ae411015041e35005984d9cc5762b9 /scene/main/timer.cpp
parent908795301b9e4fcf24b115329a48d7d295c13a1a (diff)
downloadredot-engine-aed3822a93a54e285bfb711ff91b4cb86ea94841.tar.gz
Change return type of `get_configuration_warnings` to `PackedStringArray`
Diffstat (limited to 'scene/main/timer.cpp')
-rw-r--r--scene/main/timer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index bb9359ef59..210b60171a 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -180,8 +180,8 @@ void Timer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
-TypedArray<String> Timer::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Timer::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (wait_time < 0.05 - CMP_EPSILON) {
warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));