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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
window.h
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Author
Age
Files
Lines
*
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-04
1
-0
/
+4
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+4
*
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-29
1
-0
/
+6
*
Add type variations to Theme
Yuri Sizov
2021-07-13
1
-3
/
+4
*
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-05-17
1
-13
/
+18
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-2
/
+0
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-1
/
+17
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-4
/
+4
*
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
1
-2
/
+2
*
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-02
1
-1
/
+0
|
\
|
*
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
1
-1
/
+0
*
|
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
1
-0
/
+4
|
/
*
Ensure embedded mode works again
Juan Linietsky
2020-07-01
1
-0
/
+1
*
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-31
1
-6
/
+5
*
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
1
-4
/
+4
*
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
1
-0
/
+1
*
Popups have also been converted to windows
Juan Linietsky
2020-03-26
1
-4
/
+7
*
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
1
-10
/
+15
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-0
/
+18
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-0
/
+51
*
Support for transient windows
Juan Linietsky
2020-03-26
1
-2
/
+11
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-0
/
+10
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-0
/
+169