summaryrefslogtreecommitdiffstats
path: root/scene/property_utils.cpp
Commit message (Expand)AuthorAgeFilesLines
* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fix storing of Node Array propertieskobewi2024-06-211-0/+18
* Fix default NodePaths saved in scenekobewi2024-06-031-7/+13
* Fix inherited scenes produce errors in editor when "editable_children" is true风青山2024-03-101-4/+4
* Fix node property duplicationwarriormaster122023-11-041-0/+21
* Extract ScriptInstance to simplify includesYuri Sizov2023-09-061-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix exporting big templatesRafał Mikrut2022-10-191-6/+10
* Cleanup and move char functions to the `char_utils.h` header.bruvzg2022-02-041-1/+1
* Fix too broad assumption of null property defaultsPedro J. Estébanez2022-01-061-8/+30
* Merge pull request #56176 from RandomShaper/accept_null_as_defaultRémi Verschelde2022-01-061-1/+6
|\
| * Assume that non registered properties default to nullPedro J. Estébanez2022-01-061-1/+6
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
|/
* Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez2021-12-111-2/+11
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke2021-11-121-1/+4
* Unify determination of default property valuesPedro J. Estébanez2021-11-071-0/+185