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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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property_utils.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fix storing of Node Array properties
kobewi
2024-06-21
1
-0
/
+18
*
Fix default NodePaths saved in scene
kobewi
2024-06-03
1
-7
/
+13
*
Fix inherited scenes produce errors in editor when "editable_children" is true
风青山
2024-03-10
1
-4
/
+4
*
Fix node property duplication
warriormaster12
2023-11-04
1
-0
/
+21
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix exporting big templates
Rafał Mikrut
2022-10-19
1
-6
/
+10
*
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-1
/
+1
*
Fix too broad assumption of null property defaults
Pedro J. Estébanez
2022-01-06
1
-8
/
+30
*
Merge pull request #56176 from RandomShaper/accept_null_as_default
Rémi Verschelde
2022-01-06
1
-1
/
+6
|
\
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*
Assume that non registered properties default to null
Pedro J. Estébanez
2022-01-06
1
-1
/
+6
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-11
1
-2
/
+11
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
1
-1
/
+4
*
Unify determination of default property values
Pedro J. Estébanez
2021-11-07
1
-0
/
+185