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Redot Engine – Multi-platform 2D and 3D game engine
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2d
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tile_set.cpp
Commit message (
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Author
Age
Files
Lines
*
Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-6
/
+6
*
Fix error when undo tile deletion in TileSetAtlasSourceEditor
Haoyu Qiu
2024-10-18
1
-4
/
+4
*
Merge pull request #70096 from rune-scape/stringname-dict
Rémi Verschelde
2024-09-03
1
-2
/
+2
|
\
|
*
StringName Dictionary keys
rune-scape
2024-08-29
1
-2
/
+2
*
|
Implement multiple occlusion polygons within each TileSet occlusion layer
Gilles Roudière
2024-09-03
1
-24
/
+144
|
/
*
NavigationPolygon: Implement get/set_polygon fast paths.
Patrick Sean Klein
2024-08-17
1
-8
/
+9
*
Fix TileAtlasView bounds checks for transposed tiles
kleonc
2024-08-09
1
-1
/
+16
*
TileSet: Maintain NavigationPolygon sub-polygons when rotating
Patrick Sean Klein
2024-06-13
1
-7
/
+5
*
Fixes an index error in TileSet when caching transformed collision layers.
Patrick Sean Klein
2024-05-26
1
-1
/
+1
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-27
/
+27
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-3
/
+3
*
Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
aaronp64
2024-04-21
1
-0
/
+5
*
TileSet: don't save angular and linear physics velocities if they have their ...
Gilles Roudière
2024-04-08
1
-2
/
+14
*
[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
A Thousand Ships
2024-03-26
1
-0
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-3
/
+3
*
Fix call queue problems when loading TileSet
kobewi
2024-03-14
1
-17
/
+44
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-0
/
+6927