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path: root/scene/resources/2d/tile_set.h
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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-0/+3
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| * Merge pull request #98773 from KeyboardDanni/tileset_collision_priorityThaddeus Crews2024-11-101-0/+3
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| | * Add collision priority property to TileSet physics layersDanni2024-11-021-0/+3
* | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * | Style: Apply `clang-tidy` fixesThaddeus Crews2024-11-041-1/+1
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* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-3/+3
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-3/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-19/+19
* Implement multiple occlusion polygons within each TileSet occlusion layerGilles Roudière2024-09-031-2/+14
* Fix TileAtlasView bounds checks for transposed tileskleonc2024-08-091-0/+1
* Fix Steam input "crc" errors, and some other Coverity reports of uninitialize...Rémi Verschelde2024-05-311-2/+2
* Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfoldersAaron Franke2024-04-151-1/+1
* Fixes "no cached rect" errors in TileMapLayer editorGilles Roudière2024-04-041-0/+2
* Fix call queue problems when loading TileSetkobewi2024-03-141-0/+8
* Speed up inspector updates for TileMapkobewi2024-03-071-0/+4
* Move 2D-only resources to their own folderAaron Franke2024-02-261-0/+987