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path: root/scene/resources/3d/importer_mesh.h
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * Rewrite index optimization code for maximum efficiencyArseny Kapoulkine2024-11-041-1/+1
* | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-4/+1
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| * LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settingsArseny Kapoulkine2024-10-281-4/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #94783 from TokageItLab/validate-gltf-anim-nameRémi Verschelde2024-09-121-0/+2
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| * Add validation to glTF importer for Blendshape and AnimationSilc 'Tokage' Renew2024-07-261-0/+2
* | Optimize base and shadow meshes for cacheArseny Kapoulkine2024-08-161-0/+2
* | Disable normal raycaster for LOD generation by defaultArseny Kapoulkine2024-07-021-1/+3
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* Move 3D-only resources to their own folderAaron Franke2024-02-261-0/+135