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Redot Engine – Multi-platform 2D and 3D game engine
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importer_mesh.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-1
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+1
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Rewrite index optimization code for maximum efficiency
Arseny Kapoulkine
2024-11-04
1
-1
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+1
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-4
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+1
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
Arseny Kapoulkine
2024-10-28
1
-4
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
Rémi Verschelde
2024-09-12
1
-0
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+2
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Add validation to glTF importer for Blendshape and Animation
Silc 'Tokage' Renew
2024-07-26
1
-0
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+2
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Optimize base and shadow meshes for cache
Arseny Kapoulkine
2024-08-16
1
-0
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+2
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Disable normal raycaster for LOD generation by default
Arseny Kapoulkine
2024-07-02
1
-1
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+3
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Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-0
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+135