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path: root/scene/resources/animation.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add markers to animationchocola-mint2024-09-291-0/+146
* Merge pull request #96835 from Malcolmnixon/animation-optimizeRémi Verschelde2024-09-261-0/+1
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| * Expose the optimize method of the Animation class to gdscript.Malcolm Nixon2024-09-111-0/+1
* | Merge pull request #97380 from TheSofox/handle_modes_default_fixRémi Verschelde2024-09-251-2/+6
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| * | Handle handle_modes being undefined by giving default values rather than flag...Sofox2024-09-231-2/+6
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* / Fix animation compression going the wrong wayK. S. Ernest (iFire) Lee2024-09-211-3/+3
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* StringName Dictionary keysrune-scape2024-08-291-1/+1
* Make `Animation::capture_included` read-onlyRaul Santos2024-08-101-6/+1
* Clamp bezier handle length to half the length of animationKasper Frandsen2024-07-041-0/+14
* Fix seeking Animation immediate after playback for Discrete trackSilc Lizard (Tokage) Renew2024-06-081-11/+11
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add argument options to AnimationPlayer for auto captureSilc Lizard (Tokage) Renew2024-05-031-2/+2
* Add auto_capture option to AnimationPlayerSilc Lizard (Tokage) Renew2024-05-021-0/+29
* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-071-5/+5
* Make consistent the retrieval of audio tracksSilc Lizard (Tokage) Renew2024-02-181-13/+21
* Add CallbackModeDiscrete to AnimationMixerSilc Lizard (Tokage) Renew2024-02-171-24/+25
* Merge pull request #87817 from Dheatly23/fix-87813Rémi Verschelde2024-02-121-1/+1
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| * Fix Quaternion Keyframe OptimizationDheatly232024-02-031-1/+1
* | Replace error checks against `size` with `is_empty`A Thousand Ships2024-02-091-2/+2
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* Fix cubic interpolation wrong argument for the timeSilc Lizard (Tokage) Renew2024-01-311-15/+15
* Remove Object pointer/solve types conflict in AnimationTrackCacheSilc Lizard (Tokage) Renew2024-01-081-0/+22
* Add cubic_interpolate_in_time_variant() to AnimationSilc Lizard (Tokage) Renew2023-12-301-77/+192
* Restored the ability for linear interpolation to work on a mix of integer and...Michael Wörner2023-12-131-15/+31
* Rework blending method in Variant animation for Int/Array/StringSilc Lizard (Tokage) Renew2023-11-161-317/+470
* Replace `sanity` with `safety` for checksA Thousand Ships2023-10-081-6/+6
* Fix various typos with codespellRémi Verschelde2023-09-121-1/+1
* Fix animation keyframes being skipped sometimes when being played backwards. ...Tom Coxon2023-09-081-1/+1
* Fix incorrect cast when animating `int`A Thousand Ships2023-09-041-12/+12
* Merge pull request #79426 from sepTN/fix-basis-tweeningYuri Sizov2023-07-141-0/+6
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| * Fix `tween_property` on "Basis" to properly update its valueSeptian2023-07-131-0/+6
* | Merge pull request #79279 from kleonc/animation-fix-transform-subtractingYuri Sizov2023-07-141-2/+2
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| * Fix Animation::subtract_variant for affine transformskleonc2023-07-101-2/+2
* | add 3.x compatibility for animation loop modeChinmay Awale2023-07-101-0/+5
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* Expose interpolation methods for 3D track in Animation classSilc Renew2023-04-251-8/+49
* Implement blending audio feature to AnimationTreeSilc Renew2023-01-281-1/+34
* Merge pull request #62123 from holgac/bugfix-62097Rémi Verschelde2023-01-271-0/+6
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| * Fixes #62097: infinite loop in animation compress due to too small page sizeholgac2022-07-011-0/+6
* | Use range iterators in LocalVector loopskobewi2023-01-211-22/+22
* | Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde2023-01-061-155/+113
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| * | Fix pingpong with loop wrap is not workingSilc Renew2022-12-251-155/+113
* | | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* | Add inspector plugin for key time edit & Change find key argumentSilc Renew2022-12-221-23/+27
* | Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/PlayerSilc Renew2022-12-021-2/+1
* | Refactor process of animation to retrive keys more exactlySilc Renew2022-12-011-197/+289
* | Refactor process of AnimationTree for end of animationSilc Renew2022-11-221-231/+32
* | Code simplifications found by cppcheckMarkus Sauermann2022-11-211-5/+1