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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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box_shape_3d.cpp
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Author
Age
Files
Lines
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-02-20
1
-0
/
+1
*
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-02-01
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Re-add extents property to box shapes for compatibility
Aaron Franke
2021-06-17
1
-0
/
+20
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
1
-13
/
+13
*
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-08-02
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+86