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path: root/scene/resources/capsule_shape_2d.cpp
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* Move 2D-only resources to their own folderAaron Franke2024-02-261-124/+0
* Fixed width of CapsuleShape2D::get_rect + set center to center of shapeFranckRJ2023-05-141-1/+2
* Improve stroke drawing on 2D collision shapesDanil Alexeev2023-01-291-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
* Improve range property hints for various collision shapesRémi Verschelde2022-03-261-2/+2
* Show an error when setting a negative size on a collision shapeAaron Franke2022-02-201-0/+2
* Circle&CapsuleShape2D: Fix outlines missing line.Anilforextra2022-01-221-4/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix capsule height/radius setters with linked propertiesPouleyKetchoupp2021-08-191-2/+10
* Improve CapsuleShape2D size clampingkobewi2021-08-111-9/+2
* Make radius & height in CapsuleShape2D independentTomasz Chabora2021-08-111-11/+10
* Added option in project settings to draw Shape2D outlinesPouleyKetchoupp2021-02-251-3/+5
* Draw an outline for 2D debug collision shapesHugo Locurcio2021-02-201-0/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-2/+0
* Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke2021-01-091-2/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
* Prevent CapsuleShape2D height from being less than zero.Marcel Admiraal2020-05-101-0/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-5/+5
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-9/+20
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-9/+20
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-27/+23
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+27
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+82