index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
resources
/
capsule_shape_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-124
/
+0
*
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
FranckRJ
2023-05-14
1
-1
/
+2
*
Improve stroke drawing on 2D collision shapes
Danil Alexeev
2023-01-29
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
Improve range property hints for various collision shapes
Rémi Verschelde
2022-03-26
1
-2
/
+2
*
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-02-20
1
-0
/
+2
*
Circle&CapsuleShape2D: Fix outlines missing line.
Anilforextra
2022-01-22
1
-4
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-19
1
-2
/
+10
*
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
1
-9
/
+2
*
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
1
-11
/
+10
*
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-25
1
-3
/
+5
*
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-20
1
-0
/
+3
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-2
/
+0
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-2
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Prevent CapsuleShape2D height from being less than zero.
Marcel Admiraal
2020-05-10
1
-0
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-0
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-9
/
+20
|
\
|
*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-9
/
+20
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-27
/
+23
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+27
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+82