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path: root/scene/resources/dynamic_font_stb.cpp
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* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-5/+0
* Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov2018-05-081-10/+12
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury2017-11-121-3/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-181/+153
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-6/+6
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-2/+2
* fix stb font property namessanikoyes2016-05-311-2/+2
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-0/+527