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path: root/scene/resources/font.cpp
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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-4/+4
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| * Use `(r)find_char` instead of `(r)find` for single charactersA Thousand Ships2024-11-171-4/+4
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-17/+17
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| * Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-17/+17
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #93602 from aaronp64/inspector_latencyRémi Verschelde2024-08-221-6/+6
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| * Improve Editor Inspector/Theme item lookup performanceaaronp642024-08-201-6/+6
* | [BMFont] Fix importing fonts with `Match char height` enabled.bruvzg2024-08-141-3/+6
* | [Font] Add check for cyclic base font dependencies.bruvzg2024-08-031-4/+23
* | [Editor] Update font preview directly instead of invalidating property list.bruvzg2024-07-051-1/+0
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* [Import] Add "skip file" import option to skip (and exclude from export) impo...bruvzg2024-03-121-0/+11
* [Font] Add option to disable embedded bitmaps loading.bruvzg2024-03-111-0/+42
* Fix Label3D, TextMesh & Font not following project default theme in editorMicky2024-03-091-1/+6
* Merge pull request #88185 from bruvzg/font_draw_no_ellipsisRémi Verschelde2024-02-151-0/+6
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| * [Font] Do not use trim with ellipsis in the basic Font string drawing functions.bruvzg2024-02-111-0/+6
* | [TextServer / Font] Do not duplicate images to prevent unnecessary embedding.bruvzg2024-02-051-1/+1
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* [TextServer / Font] Add support for customizable baseline offset.bruvzg2024-01-281-8/+51
* Add const references detected by clang-tidyWilson E. Alvarez2023-12-161-4/+4
* Don't use TTR/RTR for ERR/WARN printsRémi Verschelde2023-11-121-25/+25
* [Bitmap fonts] Add support for scaling.bruvzg2023-10-131-0/+21
* Merge pull request #82712 from bruvzg/font_collection_name_selectRémi Verschelde2023-10-031-3/+8
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| * [SystemFont] Check name when selecting the best matching face from a collection.bruvzg2023-10-031-3/+8
* | [TextServer] Store font extra spacing variations without making a full copy o...bruvzg2023-09-281-28/+46
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* Merge pull request #81406 from bruvzg/ts_dict_chk2Rémi Verschelde2023-09-081-6/+10
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| * [TextServer] Pass Dictionary properties by value and check property values in...bruvzg2023-09-071-6/+10
* | Introduce the concept of global theme contextsYuri Sizov2023-09-061-72/+44
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* [TextServer] Remove excessive Dictionary checks.bruvzg2023-09-041-8/+4
* [Text Server] Store extra spacing of individual font variations.bruvzg2023-08-241-8/+60
* Move registration of `fallbacks` property in the base Font classFaolan2023-08-071-3/+8
* Unify and streamline connecting to Resource changeskobewi2023-07-171-19/+18
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
* Fix: Incorrect property names in FontFile::_get_property_list().Ben Rog-Wilhelm2023-07-011-3/+3
* [TextServer] Add support for retrieving OpenType name strings.bruvzg2023-05-221-0/+5
* Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Ad...bruvzg2023-05-151-6/+6
* Merge pull request #74149 from bruvzg/get_charYuri Sizov2023-03-161-0/+6
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| * [Font] Implement `get_char_from_glyph_index` function.bruvzg2023-03-011-0/+6
* | [Bitmap font] Assume outline size is `1` if it's not set, but channel for out...bruvzg2023-03-021-0/+6
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* Avoid returning self from `_get_base_font_or_default()`Patrick Dawson2023-02-051-8/+24
* [SystemFont] Add missing MSDF properties.bruvzg2023-01-261-0/+38
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* [Font] Use key structure instead of raw hash for LRU cache to avoid collisions.bruvzg2022-12-241-63/+27
* Use system fonts as fallback and improve system font handling.bruvzg2022-12-041-18/+143
* Merge pull request #69008 from akien-mga/property-hint-array-type-resource-si...Rémi Verschelde2022-11-251-3/+3
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| * Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde2022-11-241-3/+3
* | Fix inspector not showing name for LabelSettings.fontHaoyu Qiu2022-11-251-3/+3
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* [Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ...bruvzg2022-11-141-1/+4
* Add a special case for importing bitmap fonts designed for Godot 3.bruvzg2022-11-131-1/+4
* Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio2022-11-031-4/+4
* [Font] Add support for OEM encoded bitmap fonts.bruvzg2022-10-161-38/+165