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Redot Engine – Multi-platform 2D and 3D game engine
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gradient.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Merge pull request #77779 from KoBeWi/emit_changed()
Rémi Verschelde
2023-06-10
1
-12
/
+10
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*
Use emit_changed() consistently
kobewi
2023-06-02
1
-12
/
+10
*
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Gradient: Check if interpolation mode and color space are different before fi...
JoNax97
2023-06-02
1
-0
/
+8
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/
*
Add Linear SRGB and OKLab color spaces to Gradient.
JoNax97
2023-05-26
1
-0
/
+25
*
Make `Gradient` resort points on `reverse`
Ninni Pipping
2023-03-22
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename get_points_count() to get_point_count() internally
VolTer
2023-01-02
1
-2
/
+2
*
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
1
-1
/
+1
*
Fix cppcheck const parameters
Markus Sauermann
2022-04-28
1
-1
/
+1
*
Fix group name in FastNoise and Gradient
FireForge
2022-03-31
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Several Gradient improvements
Hendrik Brucker
2021-11-08
1
-0
/
+30
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename offset to point in remove_point()
kobewi
2020-12-28
1
-1
/
+1
*
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-25
1
-13
/
+7
*
Merge pull request #35924 from doot24/fix_#35863
Rémi Verschelde
2020-09-27
1
-1
/
+1
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*
changed max point limit to 1 instead of 2
D00T24
2020-02-05
1
-1
/
+1
*
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Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-08-12
1
-11
/
+8
*
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
/
+2
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/
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix some editor crashes
qarmin
2019-06-21
1
-6
/
+7
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+176