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path: root/scene/resources/immediate_mesh.h
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* Fix a few cases where surface format is still 32 bitsclayjohn2023-10-111-1/+1
* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew2021-12-021-0/+2
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-1/+0
* Deprecate ImmediateGeometryreduz2021-06-301-0/+117