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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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material.h
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Author
Age
Files
Lines
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+5
*
Merge pull request #60583 from reduz/placeholder-assets
Rémi Verschelde
2022-05-03
1
-0
/
+7
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\
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*
Implement placeholder assets
reduz
2022-04-28
1
-0
/
+7
*
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-32
/
+32
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/
*
Implement Label3D node.
bruvzg
2022-04-22
1
-4
/
+14
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-5
/
+8
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-6
/
+4
*
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
1
-0
/
+3
*
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-09-21
1
-0
/
+1
*
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
1
-0
/
+2
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\
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*
Fix Command Queue Crash
reduz
2021-07-07
1
-0
/
+2
*
|
Fix Subsurface Scattering
reduz
2021-07-05
1
-5
/
+0
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/
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-1
/
+1
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-1
/
+0
*
Implement Particle Trails
reduz
2021-04-30
1
-5
/
+5
*
Fix uninitialized `BaseMaterial3D::features` variable.
bruvzg
2021-02-14
1
-1
/
+1
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-20
/
+20
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-1
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
1
-48
/
+90
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-8
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-10
/
+41
*
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
1
-0
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-1
/
+1
*
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-20
1
-2
/
+2
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-0
/
+1
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-57
/
+121
*
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
1
-4
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-4
/
+4
*
Merge pull request #35670 from clayjohn/material-flag-cache
Rémi Verschelde
2020-01-28
1
-1
/
+1
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*
Add an extra bit to material flag cache
clayjohn
2020-01-28
1
-1
/
+1
*
|
doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-26
1
-1
/
+1
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/
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix bug where specularmode disabled is not cached
clayjohn
2019-11-25
1
-1
/
+1
*
Properly update texture when roughness/metallic set
clayjohn
2019-11-17
1
-0
/
+4
*
Merge pull request #30635 from KoBeWi/billbo_3dns
Rémi Verschelde
2019-08-29
1
-4
/
+2
|
\
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*
Add a Billboard property for Sprite3D
Tomasz Chabora
2019-08-28
1
-4
/
+2
*
|
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+0
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/
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-2
/
+2
*
Implement shadow to opacity
Bastiaan Olij
2019-05-21
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-21
1
-1
/
+1
*
Ability to toggle flipping of tangent and binormal in depth parallax material...
Juan Linietsky
2018-11-14
1
-0
/
+9
*
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-2
/
+2
*
Fix some warnings raised by MSVC 2017
Rémi Verschelde
2018-10-03
1
-2
/
+2
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