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path: root/scene/resources/material.h
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* Replace most uses of Map by HashMapreduz2022-05-161-2/+5
* Merge pull request #60583 from reduz/placeholder-assetsRémi Verschelde2022-05-031-0/+7
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| * Implement placeholder assetsreduz2022-04-281-0/+7
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-32/+32
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* Implement Label3D node.bruvzg2022-04-221-4/+14
* Discern between virtual and abstract class bindingsreduz2022-03-101-5/+8
* Use Filament specular models and parametrizationclayjohn2022-02-221-6/+4
* Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Hide render_priority except when using SpatialMaterialsclayjohn2021-10-041-0/+3
* Prevent shaders from generating code before the constructor finishes.Tom Coxon2021-09-211-0/+1
* Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde2021-07-071-0/+2
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| * Fix Command Queue Crashreduz2021-07-071-0/+2
* | Fix Subsurface Scatteringreduz2021-07-051-5/+0
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* Deprecate ImmediateGeometryreduz2021-06-301-1/+1
* Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky2021-06-081-1/+0
* Implement Particle Trailsreduz2021-04-301-5/+5
* Fix uninitialized `BaseMaterial3D::features` variable.bruvzg2021-02-141-1/+1
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-20/+20
* Added ability to visualize native shadersreduz2021-01-061-1/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos2020-11-021-48/+90
* Add override keywords.Marcel Admiraal2020-07-101-8/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Refactored shadowmapping.Juan Linietsky2020-04-081-10/+41
* Re-implement subsurface scattering.Juan Linietsky2020-04-041-0/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-4/+4
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-201-2/+2
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-0/+1
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-57/+121
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-4/+0
* Texture refactorJuan Linietsky2020-02-111-4/+4
* Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde2020-01-281-1/+1
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| * Add an extra bit to material flag cacheclayjohn2020-01-281-1/+1
* | doc: Complete documentation for VideoStreamsRémi Verschelde2020-01-261-1/+1
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix bug where specularmode disabled is not cachedclayjohn2019-11-251-1/+1
* Properly update texture when roughness/metallic setclayjohn2019-11-171-0/+4
* Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde2019-08-291-4/+2
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| * Add a Billboard property for Sprite3DTomasz Chabora2019-08-281-4/+2
* | Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
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* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-2/+2
* Implement shadow to opacityBastiaan Olij2019-05-211-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir2018-11-211-1/+1
* Ability to toggle flipping of tangent and binormal in depth parallax material...Juan Linietsky2018-11-141-0/+9
* Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-2/+2
* Fix some warnings raised by MSVC 2017Rémi Verschelde2018-10-031-2/+2