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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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material.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-7
/
+16
*
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
David Snopek
2024-09-11
1
-2
/
+2
*
Let materials' shaders update happen on loader threads
Pedro J. Estébanez
2024-05-06
1
-2
/
+2
*
Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
/
+1
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-0
/
+2
*
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-1
/
+1
*
Cleanup instances of using uint32_t for mesh formats
Clay
2023-10-12
1
-2
/
+0
*
Fix BaseMaterial3D update with certain material settings
bitsawer
2023-10-11
1
-0
/
+1
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-0
/
+2
*
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-0
/
+1
*
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard mater...
clayjohn
2023-06-07
1
-0
/
+2
*
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
RedworkDE
2023-05-22
1
-1
/
+1
*
Avoid sync issues in materials with scheduled shader updates
Pedro J. Estébanez
2023-05-10
1
-1
/
+9
*
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
1
-2
/
+0
*
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-31
1
-1
/
+1
*
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-24
1
-1
/
+1
*
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
1
-0
/
+3
|
\
|
*
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
1
-0
/
+3
*
|
Clean up shader parameter remap
Juan Linietsky
2023-01-21
1
-1
/
+2
|
/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-1
/
+1
*
Fix sorting of uniform items in the material properties
Yuri Rubinsky
2022-09-16
1
-11
/
+0
*
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-2
/
+2
|
\
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*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
/
+2
*
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-3
/
+7
|
/
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-2
/
+2
*
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-2
/
+2
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
/
+2
*
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
1
-0
/
+11
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+5
*
Merge pull request #60583 from reduz/placeholder-assets
Rémi Verschelde
2022-05-03
1
-0
/
+7
|
\
|
*
Implement placeholder assets
reduz
2022-04-28
1
-0
/
+7
*
|
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-32
/
+32
|
/
*
Implement Label3D node.
bruvzg
2022-04-22
1
-4
/
+14
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-5
/
+8
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-6
/
+4
*
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
1
-0
/
+3
*
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-09-21
1
-0
/
+1
*
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
1
-0
/
+2
|
\
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*
Fix Command Queue Crash
reduz
2021-07-07
1
-0
/
+2
*
|
Fix Subsurface Scattering
reduz
2021-07-05
1
-5
/
+0
|
/
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-1
/
+1
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-1
/
+0
*
Implement Particle Trails
reduz
2021-04-30
1
-5
/
+5
*
Fix uninitialized `BaseMaterial3D::features` variable.
bruvzg
2021-02-14
1
-1
/
+1
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