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path: root/scene/resources/material.h
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* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-20/+20
* Added ability to visualize native shadersreduz2021-01-061-1/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos2020-11-021-48/+90
* Add override keywords.Marcel Admiraal2020-07-101-8/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Refactored shadowmapping.Juan Linietsky2020-04-081-10/+41
* Re-implement subsurface scattering.Juan Linietsky2020-04-041-0/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-4/+4
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-201-2/+2
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-0/+1
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-57/+121
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-4/+0
* Texture refactorJuan Linietsky2020-02-111-4/+4
* Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde2020-01-281-1/+1
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| * Add an extra bit to material flag cacheclayjohn2020-01-281-1/+1
* | doc: Complete documentation for VideoStreamsRémi Verschelde2020-01-261-1/+1
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix bug where specularmode disabled is not cachedclayjohn2019-11-251-1/+1
* Properly update texture when roughness/metallic setclayjohn2019-11-171-0/+4
* Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde2019-08-291-4/+2
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| * Add a Billboard property for Sprite3DTomasz Chabora2019-08-281-4/+2
* | Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
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* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-2/+2
* Implement shadow to opacityBastiaan Olij2019-05-211-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir2018-11-211-1/+1
* Ability to toggle flipping of tangent and binormal in depth parallax material...Juan Linietsky2018-11-141-0/+9
* Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-2/+2
* Fix some warnings raised by MSVC 2017Rémi Verschelde2018-10-031-2/+2
* -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+2
* Set uniform default values in inspectorJFonS2018-09-131-0/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Add distance based dithering to the default material.Juan Linietsky2018-08-221-5/+13
* Added keep scale flag to billboard materialsJFonS2018-07-261-1/+2
* Add disable ambient light flag to shaders and materialsAlex Roman2018-07-171-1/+2
* Visual Shaders are back.Juan Linietsky2018-07-141-0/+2
* Add render mode to ensure correct normals when using non-uniform scalingJFonS2018-06-211-1/+2
* Added flag on SpatialMaterial to disable shadowsJFonS2018-03-291-1/+2
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-1/+2
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+6
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-1/+2
* -Ability to choose operator for emission, closes #10441Juan Linietsky2017-11-151-0/+12
* Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-1/+1
* Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-1/+1