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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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resources
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mesh.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fix shadow mesh recursion.
Radiant
2024-09-17
1
-0
/
+1
*
Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
1
-1
/
+1
*
Expose create_from_arrays in SurfaceTool and cleanup some naming
Lyuma
2024-04-19
1
-1
/
+1
*
Disable all 3D nodes, physics, and resources when compiling without 3D
Aaron Franke
2024-03-11
1
-0
/
+6
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-2
/
+2
*
Fix some additional errors with 3D disabled
A Thousand Ships
2024-02-23
1
-0
/
+2
*
Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-0
/
+2
*
Fix multiple issues with UV compression
clayjohn
2023-10-30
1
-0
/
+2
*
Merge pull request #84054 from AThousandShips/mesh_fix
Rémi Verschelde
2023-10-27
1
-1
/
+1
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*
Fix invalid return from some `_get/_set`
A Thousand Ships
2023-10-27
1
-1
/
+1
*
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Fix crash when upgrading meshes from 3.x format
clayjohn
2023-10-27
1
-1
/
+1
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*
Some more fixes for compressed meshes
clayjohn
2023-10-24
1
-1
/
+8
*
Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
-1
/
+1
*
Sanitize tangents when creating mesh surfaces to avoid triggering the compres...
clayjohn
2023-10-13
1
-0
/
+10
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-16
/
+30
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-2
/
+2
*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-1
/
+5
*
Add Mesh ConvexDecompositionSettings wrapper
smix8
2023-04-07
1
-3
/
+167
*
Prevent crash in ImmediateMesh.create_outline by ensuring
Chris Hutchinson
2023-02-14
1
-0
/
+3
*
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
1
-0
/
+8
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*
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
1
-0
/
+8
*
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Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
Rémi Verschelde
2023-01-23
1
-11
/
+0
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*
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Remove compatibility code for Mesh surfaces
SekoiaTree
2023-01-11
1
-11
/
+0
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*
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Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
Rémi Verschelde
2023-01-22
1
-0
/
+1
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*
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Address Android editor crashes
Fredia Huya-Kouadio
2022-12-05
1
-0
/
+1
*
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Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-19
1
-1
/
+4
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*
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Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
1
-33
/
+33
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
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Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+2
*
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Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-16
1
-5
/
+17
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*
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-11-30
1
-68
/
+32
*
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
1
-3
/
+3
*
fix old mesh conversion offsets
nikitalita
2022-11-10
1
-6
/
+6
*
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
1
-3
/
+2
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-21
/
+21
*
Revert usage of typed array in `add_surface_from_arrays` parameters
Yuri Rubinsky
2022-09-02
1
-1
/
+1
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-5
/
+5
*
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
1
-102
/
+47
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*
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
1
-102
/
+47
*
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Clean up mesh include code and comments
Aaron Franke
2022-08-20
1
-3
/
+2
*
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-1
/
+4
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*
Add drag-and-drop support for materials in 3D
SaracenOne
2022-07-19
1
-0
/
+66
*
Add surface indices to TriangleMesh
reduz
2022-06-22
1
-0
/
+11
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-2
/
+2
*
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
kleonc
2022-05-31
1
-17
/
+46
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-6
/
+6
*
Merge pull request #60727 from aaronfranke/basis-axis-column
Rémi Verschelde
2022-05-03
1
-1
/
+1
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