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path: root/scene/resources/mesh.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* GDExtension: Mark virtual function as `is_required` in `extension_api.json`David Snopek2024-09-111-14/+14
* Disable all 3D nodes, physics, and resources when compiling without 3DAaron Franke2024-03-111-0/+4
* Move 3D-only resources to their own folderAaron Franke2024-02-261-0/+1
* Fix a few cases where surface format is still 32 bitsclayjohn2023-10-111-1/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-2/+10
* Add ValidatedCall to MethodBindJuan Linietsky2023-04-301-0/+2
* Add Mesh ConvexDecompositionSettings wrappersmix82023-04-071-33/+86
* Add "dedicated server" export mode which can strip unneeded visual resourcesDavid Snopek2023-01-231-0/+2
* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-6/+6
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Switch surface indexing to start at 0 so string name matches integer indexclayjohn2022-12-161-0/+1
* Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke2022-11-251-3/+6
* Revert usage of typed array in `add_surface_from_arrays` parametersYuri Rubinsky2022-09-021-1/+1
* Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* Replace Array return types with TypedArray 2kobewi2022-08-231-4/+4
* Clean up mesh include code and commentsAaron Franke2022-08-201-3/+2
* Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn2022-08-191-0/+1
* Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde2022-07-281-0/+3
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| * Add drag-and-drop support for materials in 3DSaracenOne2022-07-191-0/+3
* | Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
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* Implement placeholder assetsreduz2022-04-281-0/+34
* Discern between virtual and abstract class bindingsreduz2022-03-101-24/+39
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove unimplemented methodsMarcel Admiraal2021-10-211-1/+0
* Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat2021-09-161-1/+0
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| * Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-1/+0
* | Clean convex hull decomposition codePouleyKetchoupp2021-09-141-2/+2
* | Merge pull request #52266 from AndreaCatania/collRémi Verschelde2021-09-141-2/+33
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| * | Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-09-081-2/+33
* | | 8 uvs for glTF2, URI decode and Vertex Custom api.Lyuma2021-09-101-0/+1
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* | Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky2021-08-301-33/+2
* | Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-08-281-2/+33
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* Options to clean/simplify convex hull generated from meshPouleyKetchoupp2021-07-071-3/+3
* Deprecate ImmediateGeometryreduz2021-06-301-1/+3
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-1/+1
* Implement Particle Trailsreduz2021-04-301-0/+3
* Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde2021-04-011-0/+2
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| * Allow renaming bones and blendshapes.Lyuma2020-10-151-0/+2
* | Improve resource load cachereduz2021-02-111-0/+2
* | Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-6/+6
* | Implement shadow meshesreduz2021-01-251-0/+4
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Consistently use normal_mapMarcel Admiraal2020-12-291-1/+1
* | Reimplement skeletons and blend shapesreduz2020-12-161-1/+4
* | Rework Mesh handling on scene importing.reduz2020-12-131-8/+5
* | Rebind Mesh/ArrayMesh enumsAaron Franke2020-12-041-6/+7
* | Refactored Mesh internals and formats.reduz2020-12-021-25/+47