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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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mesh.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
David Snopek
2024-09-11
1
-14
/
+14
*
Disable all 3D nodes, physics, and resources when compiling without 3D
Aaron Franke
2024-03-11
1
-0
/
+4
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-0
/
+1
*
Fix a few cases where surface format is still 32 bits
clayjohn
2023-10-11
1
-1
/
+1
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-2
/
+10
*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
/
+2
*
Add Mesh ConvexDecompositionSettings wrapper
smix8
2023-04-07
1
-33
/
+86
*
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
1
-0
/
+2
*
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
1
-6
/
+6
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-16
1
-0
/
+1
*
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
1
-3
/
+6
*
Revert usage of typed array in `add_surface_from_arrays` parameters
Yuri Rubinsky
2022-09-02
1
-1
/
+1
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-4
/
+4
*
Clean up mesh include code and comments
Aaron Franke
2022-08-20
1
-3
/
+2
*
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-0
/
+1
*
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Rémi Verschelde
2022-07-28
1
-0
/
+3
|
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*
Add drag-and-drop support for materials in 3D
SaracenOne
2022-07-19
1
-0
/
+3
*
|
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
|
/
*
Implement placeholder assets
reduz
2022-04-28
1
-0
/
+34
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-24
/
+39
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-1
/
+0
*
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
1
-1
/
+0
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\
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*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+0
*
|
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
1
-2
/
+2
*
|
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-14
1
-2
/
+33
|
\
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*
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Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-2
/
+33
*
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8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
1
-0
/
+1
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/
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/
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*
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Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
1
-33
/
+2
*
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Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-28
1
-2
/
+33
|
/
*
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
1
-3
/
+3
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-1
/
+3
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-1
/
+1
*
Implement Particle Trails
reduz
2021-04-30
1
-0
/
+3
*
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-04-01
1
-0
/
+2
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*
Allow renaming bones and blendshapes.
Lyuma
2020-10-15
1
-0
/
+2
*
|
Improve resource load cache
reduz
2021-02-11
1
-0
/
+2
*
|
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-6
/
+6
*
|
Implement shadow meshes
reduz
2021-01-25
1
-0
/
+4
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-1
/
+1
*
|
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-1
/
+4
*
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Rework Mesh handling on scene importing.
reduz
2020-12-13
1
-8
/
+5
*
|
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
1
-6
/
+7
*
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-25
/
+47
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