| Commit message (Expand) | Author | Age | Files | Lines |
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* | | Remove empty lines around braces with the formatting script | Aaron Franke | 2020-11-16 | 1 | -3/+0 |
* | | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
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* | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas | 2020-09-04 | 1 | -1/+0 |
* | Add override keywords. | Marcel Admiraal | 2020-07-10 | 1 | -15/+15 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -1/+0 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -3/+3 |
* | Add caching the lightmap unwrapping on import | JFonS | 2020-04-22 | 1 | -0/+1 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -22/+22 |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -4/+4 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -3/+3 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -3/+3 |
* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -10/+20 |
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -4/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -3/+0 |
* | Merge pull request #25522 from aqnuep/MeshLibrary_improvements | Rémi Verschelde | 2019-06-03 | 1 | -2/+3 |
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| * | MeshLibrary export improvements | Daniel Rakos | 2019-02-03 | 1 | -2/+3 |
* | | Bundled VHACD library for convex decomposition. | Juan Linietsky | 2019-04-10 | 1 | -0/+7 |
* | | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky | 2019-03-01 | 1 | -1/+0 |
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* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
* | Fix SoftBody gizmo slowness, add ConcaveShape wireframe | JFonS | 2018-09-09 | 1 | -3/+2 |
* | Added a method to find the index for a surface with a given name | Bastiaan Olij | 2018-07-28 | 1 | -0/+1 |
* | Implemented Soft body | AndreaCatania | 2018-07-23 | 1 | -0/+4 |
* | Ensure, if a texture meant for a normal map is imported and size limit exists... | Juan Linietsky | 2018-07-03 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -0/+7 |
* | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -9/+9 |
* | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -0/+3 |
* | Update meshes when reimporting, | Daniel J. Ramirez | 2017-11-12 | 1 | -0/+2 |
* | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -1/+2 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -0/+1 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
* | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -1/+1 |
* | Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh | Ralph Minderhoud | 2017-07-14 | 1 | -0/+2 |
* | Properly exposed material types everywhere. | Juan Linietsky | 2017-06-22 | 1 | -0/+1 |
* | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 2017-06-16 | 1 | -17/+0 |
* | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -1/+1 |
* | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -13/+38 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -0/+16 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -69/+64 |
* | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -13/+13 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -8/+8 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -4/+19 |
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| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -1/+17 |