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path: root/scene/resources/mesh_library.cpp
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* Move 3D-only resources to their own folderAaron Franke2024-02-261-356/+0
* Cleanup MeshLibrary changed signalskobewi2023-08-191-7/+1
* Unify and streamline connecting to Resource changeskobewi2023-07-171-8/+0
* Merge pull request #63667 from AntonioDell/bugfix/63549Rémi Verschelde2023-01-211-3/+0
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| * fix(editor): Remove some MeshLibrary editor updatesAntonio Dell'Annunziata2022-07-301-3/+0
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Change GridMap navigation_layers to be per mesh_library itemsmix82022-12-201-0/+21
* | Fix typo and ensure backwards compatibility for changed property namesJosh Jones2022-12-201-0/+12
* | Fix Navigation API abbreviations inconsistencysmix82022-12-171-22/+22
* | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-15/+15
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* Remove unused hintskobewi2022-07-121-1/+1
* Add suffixes to all nodes and resourcesFireForge2022-06-111-2/+2
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-8/+8
* Make sure `MeshLibrary` shape array has correct number of elementsrafallus2022-01-181-4/+29
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-7/+7
* implement individual mesh transform for meshlibrary itemsVincent2021-09-091-0/+19
* Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Improve resource load cachereduz2021-02-111-0/+3
* Removed _change_notifyreduz2021-02-101-11/+11
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-18/+23
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-29/+0
* Allow using `MeshLibrary.get_item_preview()` in non-editor builds againHugo Locurcio2020-02-171-6/+0
* Texture refactorJuan Linietsky2020-02-111-5/+5
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Mention `MeshLibrary.get_item_preview()` not working in running projectHugo Locurcio2019-09-251-0/+6
* Added some obvious errors explanationsqarmin2019-09-251-13/+13
* Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov2019-02-261-0/+26
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* MeshLibrary: remove duplicated linePoommetee Ketson2017-09-051-1/+0
* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-031-1/+4
* -Some fixes to code completion.Juan Linietsky2017-08-281-0/+2
* -Largely rewrote gridmap to simplify itJuan Linietsky2017-08-271-13/+48
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-98/+77
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Implement GridMap support for navigation meshesAnarchid2016-04-201-0/+26
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4