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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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resources
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mesh_library.cpp
Commit message (
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Author
Age
Files
Lines
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-356
/
+0
*
Cleanup MeshLibrary changed signals
kobewi
2023-08-19
1
-7
/
+1
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-8
/
+0
*
Merge pull request #63667 from AntonioDell/bugfix/63549
Rémi Verschelde
2023-01-21
1
-3
/
+0
|
\
|
*
fix(editor): Remove some MeshLibrary editor updates
Antonio Dell'Annunziata
2022-07-30
1
-3
/
+0
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Change GridMap navigation_layers to be per mesh_library item
smix8
2022-12-20
1
-0
/
+21
*
|
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-20
1
-0
/
+12
*
|
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-22
/
+22
*
|
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-15
/
+15
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/
*
Remove unused hints
kobewi
2022-07-12
1
-1
/
+1
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-2
/
+2
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-8
/
+8
*
Make sure `MeshLibrary` shape array has correct number of elements
rafallus
2022-01-18
1
-4
/
+29
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-7
/
+7
*
implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
1
-0
/
+19
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+3
*
Removed _change_notify
reduz
2021-02-10
1
-11
/
+11
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-18
/
+23
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-29
/
+0
*
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
Hugo Locurcio
2020-02-17
1
-6
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-5
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Mention `MeshLibrary.get_item_preview()` not working in running project
Hugo Locurcio
2019-09-25
1
-0
/
+6
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-13
/
+13
*
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-02-26
1
-0
/
+26
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
MeshLibrary: remove duplicated line
Poommetee Ketson
2017-09-05
1
-1
/
+0
*
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-03
1
-1
/
+4
*
-Some fixes to code completion.
Juan Linietsky
2017-08-28
1
-0
/
+2
*
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
1
-13
/
+48
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-98
/
+77
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-13
/
+13
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-13
/
+13
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Implement GridMap support for navigation meshes
Anarchid
2016-04-20
1
-0
/
+26
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-4
/
+4
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