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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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mesh_library.h
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Author
Age
Files
Lines
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-106
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change GridMap navigation_layers to be per mesh_library item
smix8
2022-12-20
1
-0
/
+3
*
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-7
/
+7
*
Clean up mesh include code and comments
Aaron Franke
2022-08-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
1
-0
/
+3
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
mesh_library.h: Update header guard to reflect file name
Yetizone
2020-09-08
1
-3
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-02-26
1
-0
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-03
1
-1
/
+1
*
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
1
-3
/
+11
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-17
/
+15
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Implement GridMap support for navigation meshes
Anarchid
2016-04-20
1
-1
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+86