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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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navigation_mesh.h
Commit message (
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Author
Age
Files
Lines
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Extract navigation-related defaults to separate header
Pawel Lampe
2024-08-27
1
-2
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+3
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Merge pull request #95013 from smix8/navmesh_geo_parse
Rémi Verschelde
2024-08-19
1
-1
/
+1
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Change NavigationMesh to also parse collision shapes by default
smix8
2024-08-01
1
-1
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+1
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NavigationPolygon: Implement get/set_polygon fast paths.
Patrick Sean Klein
2024-08-17
1
-4
/
+3
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Fix thread use causing navigation mesh data corruption
smix8
2024-06-21
1
-0
/
+5
*
Fix linking NavigationServer2D/3D with all classes disabled in build profile
Rémi Verschelde
2024-02-28
1
-1
/
+2
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Add NavigationMesh border_size property for tile baking
smix8
2024-01-19
1
-0
/
+4
*
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-1
/
+1
*
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
Yuri Sizov
2023-07-25
1
-1
/
+1
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Disable NavigationMesh edge_max_length property by default
smix8
2023-07-22
1
-1
/
+1
*
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Merge pull request #79713 from smix8/legacy_navmesh_struct_4.x
Yuri Sizov
2023-07-24
1
-13
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+0
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Remove unused struct from NavigationMesh
smix8
2023-07-20
1
-13
/
+0
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Add clear() function to NavigationMesh / NavigationPolygon
smix8
2023-07-07
1
-0
/
+2
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Fix `cell_height` for navigation meshes
smix8
2023-06-13
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-20
1
-3
/
+3
*
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-6
/
+6
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Remove / Replace old Navigation Debug Visualization
smix8
2022-09-07
1
-5
/
+3
*
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
1
-1
/
+1
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
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Clean up mesh include code and comments
Aaron Franke
2022-08-20
1
-2
/
+0
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*
Add more detailed Navigation Debug Visualization
smix8
2022-07-29
1
-0
/
+4
*
Implement NavigationMesh bake area
smix8
2022-06-23
1
-0
/
+8
*
Remove slash delimiter from NavigationMesh properties
smix8
2022-06-09
1
-0
/
+5
*
Remove arbitrary NavigationMesh bake property limits
smix8
2022-05-18
1
-6
/
+6
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Change default navmesh agent radius to match nav agent node's default radius
Duroxxigar
2021-10-19
1
-1
/
+1
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-2
/
+2
*
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
1
-6
/
+10
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Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-24
/
+24
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-3
/
+3
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-0
/
+195