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path: root/scene/resources/navigation_mesh.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Extract navigation-related defaults to separate headerPawel Lampe2024-08-271-2/+3
* Merge pull request #95013 from smix8/navmesh_geo_parseRémi Verschelde2024-08-191-1/+1
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| * Change NavigationMesh to also parse collision shapes by defaultsmix82024-08-011-1/+1
* | NavigationPolygon: Implement get/set_polygon fast paths.Patrick Sean Klein2024-08-171-4/+3
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* Fix thread use causing navigation mesh data corruptionsmix82024-06-211-0/+5
* Fix linking NavigationServer2D/3D with all classes disabled in build profileRémi Verschelde2024-02-281-1/+2
* Add NavigationMesh border_size property for tile bakingsmix82024-01-191-0/+4
* Add const lvalue ref to container parametersMuller-Castro2024-01-051-1/+1
* Merge pull request #79786 from smix8/navmesh_max_edge_len_4.xYuri Sizov2023-07-251-1/+1
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| * Disable NavigationMesh edge_max_length property by defaultsmix82023-07-221-1/+1
* | Merge pull request #79713 from smix8/legacy_navmesh_struct_4.xYuri Sizov2023-07-241-13/+0
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| * | Remove unused struct from NavigationMeshsmix82023-07-201-13/+0
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* / Add clear() function to NavigationMesh / NavigationPolygonsmix82023-07-071-0/+2
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* Fix `cell_height` for navigation meshessmix82023-06-131-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix typo and ensure backwards compatibility for changed property namesJosh Jones2022-12-201-3/+3
* Fix Navigation API abbreviations inconsistencysmix82022-12-171-6/+6
* Remove / Replace old Navigation Debug Visualizationsmix82022-09-071-5/+3
* Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde2022-08-221-1/+1
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| * Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* | Clean up mesh include code and commentsAaron Franke2022-08-201-2/+0
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* Add more detailed Navigation Debug Visualizationsmix82022-07-291-0/+4
* Implement NavigationMesh bake areasmix82022-06-231-0/+8
* Remove slash delimiter from NavigationMesh propertiessmix82022-06-091-0/+5
* Remove arbitrary NavigationMesh bake property limitssmix82022-05-181-6/+6
* Replace most uses of Map by HashMapreduz2022-05-161-1/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar2021-10-191-1/+1
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-2/+2
* Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu2021-08-111-6/+10
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-24/+24
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-0/+195