Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added a more detailed error message when instatiating a scene with missing ↵ | Raffaele Picca | 2024-09-16 | 1 | -2/+2 |
| | | | | export properties. | ||||
* | Merge pull request #96144 from SaracenOne/reimport_owner_instance | Rémi Verschelde | 2024-09-08 | 1 | -19/+0 |
|\ | | | | | | | Make reimported models reimport their owner. | ||||
| * | Make reimported models reimport their owner. | Saracen | 2024-09-08 | 1 | -19/+0 |
| | | | | | | | | | | | | Changes the behaviour of the scene hot-reload system so that if the scene which needs to be reimported is owned by another instance, reload that instance instead. | ||||
* | | Implement typed dictionaries | Thaddeus Crews | 2024-09-04 | 1 | -15/+102 |
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* | Fix saving subresources of nodes | BlueCube3310 | 2024-08-28 | 1 | -1/+1 |
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* | Merge pull request #94954 from raulsntos/mark-internal-properties | Rémi Verschelde | 2024-08-28 | 1 | -1/+1 |
|\ | | | | | | | Mark underscored properties as internal | ||||
| * | Mark underscored properties as internal | Raul Santos | 2024-07-30 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag. - `PackedScene::_bundled` - `PortableCompressedTexture2D::_data` - `ImporterMesh::_data` | ||||
* | | Allow live reloading of built-in scripts | kobewi | 2024-07-06 | 1 | -0/+10 |
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* | Speed up scene group scanning for text scenes | kobewi | 2024-06-29 | 1 | -0/+50 |
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* | Fix default NodePaths saved in scene | kobewi | 2024-06-03 | 1 | -1/+1 |
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* | make InstancePlaceholder in charge of node reference resolution | Adriano Orioli | 2024-05-28 | 1 | -0/+10 |
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* | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -1/+0 |
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* | Add shorthand for using singleton string names | kobewi | 2024-05-11 | 1 | -1/+1 |
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* | Merge pull request #88741 from ↵ | Rémi Verschelde | 2024-05-07 | 1 | -1/+8 |
|\ | | | | | | | | | | | adamscott/fix-shared-variables-of-inherited-scenes-redux Fix shared exported variables of inherited scenes | ||||
| * | Fix shared exported variables of inherited scenes | Adam Scott | 2024-02-24 | 1 | -1/+8 |
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* | | Disable all 3D nodes, physics, and resources when compiling without 3D | Aaron Franke | 2024-03-11 | 1 | -0/+2 |
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* | | Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors | Rémi Verschelde | 2024-03-10 | 1 | -13/+27 |
|\ \ | | | | | | | | | | Fix inherited scenes produce errors in editor when `editable_children` is true | ||||
| * | | Fix inherited scenes produce errors in editor when "editable_children" is true | 风青山 | 2024-03-10 | 1 | -13/+27 |
| |/ | | | | | | | | | | | | | Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()` should use similar logic to `SceneState::get_property_value()`. Make `SceneState::get_property_value()` to return whether the property is deferred. | ||||
* | | Merge pull request #88664 from RandomShaper/res_load_modes | Rémi Verschelde | 2024-02-29 | 1 | -0/+5 |
|\ \ | | | | | | | | | | Enhance cache modes in resource loading | ||||
| * | | Enhance cache modes in resource loading | Pedro J. Estébanez | 2024-02-26 | 1 | -0/+5 |
| |/ | | | | | | | | | | | | | - Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads. - Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008). - Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830). - Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools. | ||||
* | | Merge pull request #87268 from Wyxaldir/master | Rémi Verschelde | 2024-02-29 | 1 | -26/+82 |
|\ \ | |/ |/| | | | Fix for `resource_local_to_scene` in arrays. | ||||
| * | Fixes #71243. Resources that have local_to_scene enabled now properly work ↵ | Wyxaldir | 2024-02-21 | 1 | -26/+82 |
| | | | | | | | | inside arrays and dictionaries. | ||||
* | | Allow opening scenes with missing scene dependency | kobewi | 2024-02-13 | 1 | -12/+33 |
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* | | Replace error checks against `size` with `is_empty` | A Thousand Ships | 2024-02-09 | 1 | -1/+1 |
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* | Implement project-wide node groups | Stanislav Labzyuk | 2023-12-19 | 1 | -0/+38 |
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* | Provide more context when scene fails to load | kobewi | 2023-11-20 | 1 | -2/+2 |
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* | Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene | Rémi Verschelde | 2023-10-24 | 1 | -1/+1 |
|\ | | | | | | | Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local | ||||
| * | Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local | Micky | 2023-10-03 | 1 | -1/+1 |
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* | | Fix crash on recovered orphaned nodes. | Saracen | 2023-10-19 | 1 | -1/+1 |
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* | Fix the behavior of the resource property of the sub-scene root node on ↵ | Rindbee | 2023-08-18 | 1 | -14/+58 |
| | | | | | | | | | | | | | instantiation The sub-scene root node will be set successively in the sub-scene and the main scene. The PR is simply to determine intent from the record. Mainly the cases when `resource_local_to_scene` is enabled in main scene. When updating resources according to the records of the main scene, use the `scene_unique_id` in the main scene to prevent the ID of the resource from changing continuously when saving the scene. | ||||
* | Fix index in loading of `Array[Node]` | Ninni Pipping | 2023-06-19 | 1 | -44/+14 |
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* | Safe-guard against missing node arrays | kobewi | 2023-06-14 | 1 | -1/+4 |
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* | Merge pull request #77750 from RandomShaper/tidy_shader_data_items | Rémi Verschelde | 2023-06-13 | 1 | -1/+31 |
|\ | | | | | | | Let editor workaround a case of inconsistency in compound scenes | ||||
| * | Let editor workaround a case of inconsistency in compound scenes | Pedro J. Estébanez | 2023-06-13 | 1 | -1/+31 |
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* | | Use NULL instead of COND checks when appropriate | Ninni Pipping | 2023-06-10 | 1 | -3/+3 |
|/ | | | | Restricted to scene | ||||
* | Fix typed array export | ajreckof | 2023-05-21 | 1 | -27/+34 |
| | | | | | | | | | | Apply suggestions from code review to squash later Revert "Fix typed array export... again" This reverts commit da8d6734fbc31f68e7e822f37fd239a92ac79b34. Co-Authored-By: Tomek <kobewi4e@gmail.com> | ||||
* | Fix PackedScenes created with PackedScene.pack() have their exported nodes ↵ | VolTer | 2023-04-13 | 1 | -10/+9 |
| | | | | become null | ||||
* | Fix typed array export | kobewi | 2023-04-12 | 1 | -10/+67 |
| | | | | Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com> | ||||
* | Add unbinds to scn | kobewi | 2023-02-01 | 1 | -1/+5 |
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* | GDScript: Fix issues with typed arrays | Dmitrii Maganov | 2023-01-31 | 1 | -1/+13 |
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* | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | 2023-01-23 | 1 | -0/+19 |
|\ | | | | | | | Update instances of scenes which have been reimported. | ||||
| * | Update instances of scenes which have been reimported. | SaracenOne | 2023-01-16 | 1 | -0/+19 |
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* | | Use range iterators in LocalVector loops | kobewi | 2023-01-21 | 1 | -2/+1 |
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* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
| | | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | ||||
* | Fix unable to disconnect signal in Editor once created | Micky | 2022-12-08 | 1 | -1/+1 |
| | | | | Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy. | ||||
* | Add PackedScene::reload_from_file() override | Adam Scott | 2022-11-28 | 1 | -0/+53 |
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* | Remove more instances of 'instance' being used as a verb | VolTer | 2022-11-16 | 1 | -9/+9 |
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* | Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals | Rémi Verschelde | 2022-10-14 | 1 | -1/+5 |
|\ | | | | | | | Do not allow editing Scene-inherited signal connections | ||||
| * | Do not allow editing Scene-inherited signal connections | Micky | 2022-10-13 | 1 | -1/+5 |
| | | | | | | | | Inherited connections are also highlighted with the warning color in the Node dock. | ||||
* | | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | 2022-10-07 | 1 | -5/+5 |
|/ | | | | change warnings=all to use /W4. |