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path: root/scene/resources/packed_scene.h
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-1/+1
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky2016-07-191-1/+1
| | | | closes #5656
* WIP bugfix for existing connectionsJuan Linietsky2016-07-191-0/+3
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* Make most resources (save for packedscenes and scripts) reload if they ↵Juan Linietsky2016-06-271-0/+1
| | | | change on disk. Closes #4059.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky2016-02-211-5/+6
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* -Ability to retrieve state data from PackedScene, closes #3413Juan Linietsky2016-01-231-0/+9
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* -Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky2016-01-141-0/+1
| | | | changed. Fixes #3201
* Fix situation where TSCN format might crash, closes #3062Juan Linietsky2016-01-121-1/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+10
| | | | (it's clevery done so local changes to scenes are kept even if unsaved)
* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-1/+14
| | | | -Proper .tscn and .tres parsing, should work, please test well!
* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-5/+4
| | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* Large improvements on scene packing and managementreduz2015-10-101-7/+91
| | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* Updated copyright year in all headersJuan Linietsky2015-04-181-77/+77
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+104