Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -1/+1 |
| | | | | renamed to PoolVector | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | 2016-07-19 | 1 | -1/+1 |
| | | | | closes #5656 | ||||
* | WIP bugfix for existing connections | Juan Linietsky | 2016-07-19 | 1 | -0/+3 |
| | |||||
* | Make most resources (save for packedscenes and scripts) reload if they ↵ | Juan Linietsky | 2016-06-27 | 1 | -0/+1 |
| | | | | change on disk. Closes #4059. | ||||
* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| | |||||
* | Add support for placeholders in tscn, which was missing. Closes #3652 | Juan Linietsky | 2016-02-21 | 1 | -5/+6 |
| | |||||
* | -Ability to retrieve state data from PackedScene, closes #3413 | Juan Linietsky | 2016-01-23 | 1 | -0/+9 |
| | |||||
* | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | 2016-01-14 | 1 | -0/+1 |
| | | | | changed. Fixes #3201 | ||||
* | Fix situation where TSCN format might crash, closes #3062 | Juan Linietsky | 2016-01-12 | 1 | -1/+4 |
| | |||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | |||||
* | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | 2015-12-13 | 1 | -0/+10 |
| | | | | (it's clevery done so local changes to scenes are kept even if unsaved) | ||||
* | -Fixed bug with scene inheritance, should work again | Juan Linietsky | 2015-11-28 | 1 | -1/+14 |
| | | | | -Proper .tscn and .tres parsing, should work, please test well! | ||||
* | -fixes and more fixes to new scene system, seems stable now.. | reduz | 2015-10-16 | 1 | -5/+4 |
| | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | ||||
* | Large improvements on scene packing and management | reduz | 2015-10-10 | 1 | -7/+91 |
| | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -77/+77 |
| | |||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+104 |