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path: root/scene/resources/packed_scene.h
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* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fixed properly not save signals that already exist in their base scenes, clos...Juan Linietsky2016-07-191-1/+1
* WIP bugfix for existing connectionsJuan Linietsky2016-07-191-0/+3
* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky2016-02-211-5/+6
* -Ability to retrieve state data from PackedScene, closes #3413Juan Linietsky2016-01-231-0/+9
* -Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky2016-01-141-0/+1
* Fix situation where TSCN format might crash, closes #3062Juan Linietsky2016-01-121-1/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+10
* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-1/+14
* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-5/+4
* Large improvements on scene packing and managementreduz2015-10-101-7/+91
* Updated copyright year in all headersJuan Linietsky2015-04-181-77/+77
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+104