| Commit message (Expand) | Author | Age | Files | Lines |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 35 | -306/+306 |
* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 7 | -78/+1 |
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| * | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | 2017-01-04 | 7 | -78/+1 |
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| | * | Fix Color Picker | Mariano Suligoy | 2016-10-19 | 7 | -78/+1 |
* | | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 4 | -27/+24 |
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* | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 5 | -164/+200 |
* | | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 3 | -557/+2 |
* | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 102 | -955/+955 |
* | | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 33 | -2191/+2925 |
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| * | | Add a metallic mode | Juan Linietsky | 2017-01-02 | 2 | -5/+82 |
| * | | WIP particle system | Juan Linietsky | 2017-01-01 | 2 | -2/+10 |
| * | | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -2/+4 |
| * | | work in progress global illumination | Juan Linietsky | 2016-12-20 | 2 | -737/+0 |
| * | | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -10/+241 |
| * | | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 2 | -13/+201 |
| * | | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 2 | -26/+24 |
| * | | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+181 |
| * | | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 2 | -15/+30 |
| * | | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 2 | -0/+149 |
| * | | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 3 | -15/+47 |
| * | | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 2 | -44/+4 |
| * | | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 2 | -45/+272 |
| * | | working reflection probes!! | Juan Linietsky | 2016-11-19 | 4 | -8/+237 |
| * | | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 6 | -15/+99 |
| * | | -Many many fixes | Juan Linietsky | 2016-10-29 | 4 | -8/+370 |
| * | | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 4 | -24/+1054 |
| * | | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 2 | -2/+227 |
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| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+3 |
| * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 2 | -5/+5 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 28 | -1683/+153 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 108 | -108/+108 |
* | | Curve2D/3D: Add clear_points method. | Andreas Haas | 2016-12-03 | 2 | -0/+21 |
* | | Reused Button styleboxes for ButtonArray | Zher Huei Lee | 2016-11-19 | 1 | -11/+10 |
* | | Made background and symbol color follow the color API | Paulb23 | 2016-11-06 | 1 | -0/+1 |
* | | style: Various other PEP8 fixes in Python files | Rémi Verschelde | 2016-11-01 | 2 | -26/+26 |
* | | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+0 |
* | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 3 | -24/+24 |
* | | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | 2016-11-01 | 1 | -26/+26 |
* | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 2 | -0/+4 |
* | | Fix #5959, contrasting texture for toggled button | Pawel Kowal | 2016-10-10 | 1 | -0/+0 |
* | | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | 2016-10-03 | 3 | -6/+5 |
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* | Merge pull request #6529 from pkowal1982/scrolltree | Rémi Verschelde | 2016-10-03 | 1 | -0/+2 |
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| * | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | 2016-09-17 | 1 | -0/+2 |
* | | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | 2016-09-17 | 1 | -0/+4 |
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| * | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+4 |
* | | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | 2016-09-13 | 2 | -8/+25 |
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* | -Added focus to comment node | Juan Linietsky | 2016-09-02 | 3 | -0/+7 |
* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+4 |
* | More visual script work | Juan Linietsky | 2016-08-25 | 4 | -0/+13 |
* | prettier connections for graph edit | Juan Linietsky | 2016-08-23 | 4 | -2/+4 |