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path: root/scene/resources/polygon_path_finder.cpp
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* Move 2D-only resources to their own folderAaron Franke2024-02-261-563/+0
* Remove (or make verbose only) various debug prints.bruvzg2023-03-201-1/+1
* Convert en_GB spelling to en_US with codespellRémi Verschelde2023-01-231-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-4/+4
* Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov2022-08-081-1/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Use range iterators for RBSet in most casesAaron Record2022-05-191-35/+35
* Replace most uses of Map by HashMapreduz2022-05-161-14/+14
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Some work on double supportAaron Franke2021-08-091-4/+4
* Rename Array.invert() to Array.reverse()Marcel Admiraal2021-03-211-1/+1
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-10/+10
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+18
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-42/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-16/+16
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add overriden properties to the documentationBojidar Marinov2019-09-041-3/+3
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-40/+40
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-267/+220
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-11/+11
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-16/+16
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* changed PolygonPathFinder::get_closest_point to return the closest position i...romulox_x2015-02-011-9/+17
* fixed bugs in polygon_path_finder for finding nearest pointsromulox_x2014-12-201-1/+3
* Misc FixesJuan Linietsky2014-06-271-17/+139
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-6/+74
* More 3D WorkJuan Linietsky2014-06-161-0/+413