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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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polygon_path_finder.cpp
Commit message (
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Author
Age
Files
Lines
*
Move 2D-only resources to their own folder
Aaron Franke
2024-02-26
1
-563
/
+0
*
Remove (or make verbose only) various debug prints.
bruvzg
2023-03-20
1
-1
/
+1
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-4
/
+4
*
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-08
1
-1
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-35
/
+35
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-14
/
+14
*
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-10
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Some work on double support
Aaron Franke
2021-08-09
1
-4
/
+4
*
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-21
1
-1
/
+1
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-10
/
+10
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+18
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-42
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-16
/
+16
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add overriden properties to the documentation
Bojidar Marinov
2019-09-04
1
-3
/
+3
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-40
/
+40
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-267
/
+220
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-11
/
+11
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-16
/
+16
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
changed PolygonPathFinder::get_closest_point to return the closest position i...
romulox_x
2015-02-01
1
-9
/
+17
*
fixed bugs in polygon_path_finder for finding nearest points
romulox_x
2014-12-20
1
-1
/
+3
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-17
/
+139
*
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-17
1
-6
/
+74
*
More 3D Work
Juan Linietsky
2014-06-16
1
-0
/
+413