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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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resources
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primitive_meshes.cpp
Commit message (
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Author
Age
Files
Lines
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-16
/
+16
*
Implement TextMesh resource.
bruvzg
2022-05-13
1
-0
/
+821
*
Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent
Rémi Verschelde
2022-05-03
1
-3
/
+3
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*
Reverse tangents of capsule mesh
Markus Sauermann
2022-03-05
1
-3
/
+3
*
|
Fix navmesh baking
Pawel Lampe
2022-04-08
1
-0
/
+16
*
|
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-2
/
+10
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/
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fixes the normals of SphereMesh when the radius is different from 1
Duarte David
2021-09-28
1
-1
/
+1
*
QuadMesh remove format ARRAY_FORMAT_INDEX
Brian Semrau
2021-09-27
1
-0
/
+6
*
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
Duarte David
2021-08-22
1
-2
/
+5
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-11
/
+17
*
added offset for plane mesh and quad mesh
QbieShay
2021-07-11
1
-6
/
+31
*
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-04
1
-1
/
+1
*
Allow a top and bottom radius equal to 0 in CylinderMesh
Hugo Locurcio
2021-06-23
1
-3
/
+3
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Fix normals of PrismMesh
John Wigg
2021-05-16
1
-1
/
+1
*
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-05-01
1
-5
/
+3
*
Implement Particle Trails
reduz
2021-04-30
1
-0
/
+551
*
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-04-01
1
-0
/
+3
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*
Allow renaming bones and blendshapes.
Lyuma
2020-10-15
1
-0
/
+3
*
|
Removed _change_notify
reduz
2021-02-10
1
-1
/
+1
*
|
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-56
/
+6
*
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-14
/
+14
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
1
-20
/
+20
*
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-1
/
+1
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/
*
Made property hint consistent with other property hints
Phischermen
2020-06-03
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+5
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-51
/
+51
*
Return correct mesh format for PrimitiveMesh.
JFonS
2020-03-10
1
-1
/
+1
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-8
/
+8
*
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
1
-19
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+19
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-41
/
+41
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
1
-12
/
+15
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
added pointMesh primitive
clayjohn
2019-07-24
1
-0
/
+16
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-2
/
+0
*
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
2019-06-03
1
-0
/
+6
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*
MeshLibrary export improvements
Daniel Rakos
2019-02-03
1
-0
/
+6
*
|
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-5
/
+5
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-12-08
1
-22
/
+22
*
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-19
1
-22
/
+22
*
Effectively ensure that surface materials are the right size when setting the...
Juan Linietsky
2018-11-08
1
-0
/
+3
*
fixed issue with PrismMesh size, ignore for VS code .code-workspace
Toshiwo
2018-11-01
1
-1
/
+1
*
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
JFonS
2018-09-09
1
-1
/
+1
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