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path: root/scene/resources/primitive_meshes.cpp
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* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-16/+16
* Implement TextMesh resource.bruvzg2022-05-131-0/+821
* Merge pull request #58777 from Sauermann/fix-capsulemesh-tangentRémi Verschelde2022-05-031-3/+3
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| * Reverse tangents of capsule meshMarkus Sauermann2022-03-051-3/+3
* | Fix navmesh bakingPawel Lampe2022-04-081-0/+16
* | Discern between virtual and abstract class bindingsreduz2022-03-101-2/+10
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixes the normals of SphereMesh when the radius is different from 1Duarte David2021-09-281-1/+1
* QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau2021-09-271-0/+6
* Fixes the normals of SphereMesh when the sphere/hemisphere is oblongDuarte David2021-08-221-2/+5
* Make radius & height in CapsuleShape3D independentPouleyKetchoupp2021-08-111-11/+17
* added offset for plane mesh and quad meshQbieShay2021-07-111-6/+31
* Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio2021-07-041-1/+1
* Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio2021-06-231-3/+3
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Fix normals of PrismMeshJohn Wigg2021-05-161-1/+1
* Fix documentation following implementation of particle trailsMarcel Admiraal2021-05-011-5/+3
* Implement Particle Trailsreduz2021-04-301-0/+551
* Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde2021-04-011-0/+3
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| * Allow renaming bones and blendshapes.Lyuma2020-10-151-0/+3
* | Removed _change_notifyreduz2021-02-101-1/+1
* | Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-56/+6
* | Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke2021-01-091-14/+14
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Rename CubeMesh BoxMeshMarcel Admiraal2020-12-051-20/+20
* | Refactored Mesh internals and formats.reduz2020-12-021-1/+1
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* Made property hint consistent with other property hintsPhischermen2020-06-031-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+5
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-51/+51
* Return correct mesh format for PrimitiveMesh.JFonS2020-03-101-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-8/+8
* Changed default capsule axis to verticalYuri Roubinsky2020-02-231-19/+19
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-41/+41
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-1/+1
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-12/+15
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* added pointMesh primitiveclayjohn2019-07-241-0/+16
* Some code changed with Clang-Tidyqarmin2019-06-261-2/+0
* Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde2019-06-031-0/+6
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| * MeshLibrary export improvementsDaniel Rakos2019-02-031-0/+6
* | Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-5/+5
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij2018-12-081-22/+22
* Fixing tangent and binormal logicBastiaan Olij2018-11-191-22/+22
* Effectively ensure that surface materials are the right size when setting the...Juan Linietsky2018-11-081-0/+3
* fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo2018-11-011-1/+1
* Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS2018-09-091-1/+1