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path: root/scene/resources/primitive_meshes.cpp
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* added pointMesh primitiveclayjohn2019-07-241-0/+16
* Some code changed with Clang-Tidyqarmin2019-06-261-2/+0
* Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde2019-06-031-0/+6
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| * MeshLibrary export improvementsDaniel Rakos2019-02-031-0/+6
* | Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-5/+5
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij2018-12-081-22/+22
* Fixing tangent and binormal logicBastiaan Olij2018-11-191-22/+22
* Effectively ensure that surface materials are the right size when setting the...Juan Linietsky2018-11-081-0/+3
* fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo2018-11-011-1/+1
* Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS2018-09-091-1/+1
* Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde2018-06-131-9/+15
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| * Polished 3D selectionJFonS2018-06-131-9/+15
* | updated ranges for primitive meshesclayjohn2018-06-081-21/+21
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* Fix bug in CubeMeshChaosus2018-05-171-1/+1
* Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky2018-05-071-0/+40
* added custom aabb to primitivesBastiaan Olij2018-04-291-0/+16
* CSG Support for Godot!Juan Linietsky2018-04-271-0/+2
* Change primitive meshes acccuracy valueJerome670002018-01-091-8/+8
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky2017-12-061-1/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Added size to QuadMeshChaosus2017-11-131-12/+26
* Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-121-2/+0
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| * Fix various assorted warningsHein-Pieter van Braam2017-09-081-2/+0
* | Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-0/+17
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-7/+3
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-10/+10
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-68/+80
* Re-orient capsule to colission shapeBastiaanOlij2017-07-031-17/+19
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-7/+17
* Align primitive defaults to default collision shape sizesBastiaanOlij2017-06-191-10/+10
* fix sliders for primitivesBastiaanOlij2017-06-171-23/+22
* Add sensible hints to propertiesBastiaanOlij2017-06-161-25/+25
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-0/+1455