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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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resources
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primitive_meshes.cpp
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Author
Age
Files
Lines
*
added pointMesh primitive
clayjohn
2019-07-24
1
-0
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+16
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-2
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+0
*
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
2019-06-03
1
-0
/
+6
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*
MeshLibrary export improvements
Daniel Rakos
2019-02-03
1
-0
/
+6
*
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Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-5
/
+5
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-12-08
1
-22
/
+22
*
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-19
1
-22
/
+22
*
Effectively ensure that surface materials are the right size when setting the...
Juan Linietsky
2018-11-08
1
-0
/
+3
*
fixed issue with PrismMesh size, ignore for VS code .code-workspace
Toshiwo
2018-11-01
1
-1
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+1
*
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
JFonS
2018-09-09
1
-1
/
+1
*
Merge pull request #19487 from JFonS/better_3d_select
Rémi Verschelde
2018-06-13
1
-9
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+15
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*
Polished 3D selection
JFonS
2018-06-13
1
-9
/
+15
*
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updated ranges for primitive meshes
clayjohn
2018-06-08
1
-21
/
+21
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/
*
Fix bug in CubeMesh
Chaosus
2018-05-17
1
-1
/
+1
*
Added a simpler way to flip faces, closes #17373 and closes #17369
Juan Linietsky
2018-05-07
1
-0
/
+40
*
added custom aabb to primitives
Bastiaan Olij
2018-04-29
1
-0
/
+16
*
CSG Support for Godot!
Juan Linietsky
2018-04-27
1
-0
/
+2
*
Change primitive meshes acccuracy value
Jerome67000
2018-01-09
1
-8
/
+8
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix and rewrite folding logic, closes #14005, closes #13421
Juan Linietsky
2017-12-06
1
-1
/
+1
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-2
/
+2
*
Added size to QuadMesh
Chaosus
2017-11-13
1
-12
/
+26
*
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-12
1
-2
/
+0
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*
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
1
-2
/
+0
*
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Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-11
1
-0
/
+17
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-7
/
+3
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-10
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+10
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
1
-68
/
+80
*
Re-orient capsule to colission shape
BastiaanOlij
2017-07-03
1
-17
/
+19
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-7
/
+17
*
Align primitive defaults to default collision shape sizes
BastiaanOlij
2017-06-19
1
-10
/
+10
*
fix sliders for primitives
BastiaanOlij
2017-06-17
1
-23
/
+22
*
Add sensible hints to properties
BastiaanOlij
2017-06-16
1
-25
/
+25
*
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-0
/
+1455