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path: root/scene/resources/primitive_meshes.h
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* Merge pull request #64243 from bruvzg/multiline_textmeshRémi Verschelde2022-08-261-0/+20
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| * Add line breaking support to the TextMesh.bruvzg2022-08-101-0/+20
* | Merge pull request #64801 from clayjohn/plane-quadRémi Verschelde2022-08-251-29/+15
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| * | Remove QuadMesh and add orientation parameter to PlaneMeshclayjohn2022-08-241-29/+15
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* / Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
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* Add `TorusMesh`hoontee2022-08-041-0/+32
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+2
* Refactor Font configuration and import UI, and Font resources.bruvzg2022-07-061-9/+0
* Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...bruvzg2022-07-041-2/+24
* Add properties to disable top/bottom cap generation in CylinderMeshHugo Locurcio2022-05-211-1/+9
* Implement TextMesh resource.bruvzg2022-05-131-0/+126
* Decrease default sizes of some primitive and CSG meshes for consistencyHugo Locurcio2022-04-271-4/+4
* Fix navmesh bakingPawel Lampe2022-04-081-0/+8
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+2
* Improve the default size for 3D shapes (Box, Capsule, and Cylinder)Aaron Franke2022-02-011-5/+5
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-2/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau2021-09-271-0/+2
* Make radius & height in CapsuleShape3D independentPouleyKetchoupp2021-08-111-3/+3
* added offset for plane mesh and quad meshQbieShay2021-07-111-0/+8
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Implement Particle Trailsreduz2021-04-301-0/+94
* Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde2021-04-011-0/+1
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| * Allow renaming bones and blendshapes.Lyuma2020-10-151-0/+1
* | Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-32/+34
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Rename CubeMesh BoxMeshMarcel Admiraal2020-12-051-4/+4
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* Add override keywords.Marcel Admiraal2020-07-101-22/+22
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-8/+0
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* added pointMesh primitiveclayjohn2019-07-241-0/+15
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* MeshLibrary export improvementsDaniel Rakos2019-02-031-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky2018-05-071-0/+4
* added custom aabb to primitivesBastiaan Olij2018-04-291-0/+4
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Added size to QuadMeshChaosus2017-11-131-1/+4
* Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-0/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-15/+12
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-1/+2
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-0/+312