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path: root/scene/resources/resource_format_text.h
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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-0/+1
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| * Universalize UID support in all resource typesJuan2024-11-111-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fix SCU global namespace conflict in `resource_format_text.cpp`lawnjelly2024-09-031-0/+12
* Remove unused code to convert text resource format to binaryRémi Verschelde2024-05-031-8/+0
* Use compatible text resource format when possibleHaoyu Qiu2024-04-231-0/+2
* Add 'override' mark to ResourceFormat classppphp2024-03-251-15/+15
* Enhance cache modes in resource loadingPedro J. Estébanez2024-02-261-0/+1
* Fix ImageTextureLayered serialisation issues.Ithamar R. Adema2023-07-231-1/+1
* Avoid interaction issues between resource loading threadsPedro J. Estébanez2023-05-101-1/+1
* Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde2023-01-211-0/+3
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| * Support script global resource name in EditorFileSystemJuan Linietsky2023-01-211-0/+3
* | Cleanup unused engine code v2kobewi2023-01-191-1/+0
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* Ability to change a resource UID from APIJuan Linietsky2023-01-091-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
* Implement Feature Build Profilesreduz2022-07-221-1/+5
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-13/+13
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-21/+21
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-9/+7
* Fix some issues found by cppcheck.bruvzg2022-04-061-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implement Resource UIDsreduz2021-07-241-0/+4
* Implement textual ext/subresource IDs.reduz2021-07-221-12/+9
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Improve resource load cachereduz2021-02-111-2/+2
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-17/+17
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-2/+4
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-281-12/+16
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde2019-06-181-2/+0
* Style: Fix issues with clang-format 8.0Rémi Verschelde2019-05-201-2/+1
* No more metadata and dependency indices kept in resources saved.Juan Linietsky2019-04-111-0/+9
* Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky2019-02-211-0/+9
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+183