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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-183/+0
| | | | | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-1/+2
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-301-0/+4
| | | | This works together with the new Blender to Godot exporter.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* -Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky2017-12-151-2/+24
| | | | | | test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
* Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Reworked translation systemJuan Linietsky2017-06-281-0/+3
| | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-45/+26
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde2016-07-191-0/+170
| | | | | | | | The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
* Homogeinize resource formats loaders/saversPedro J. Estébanez2016-06-281-170/+0
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* Remove error when getting dependencies from tscn files in some cases, closes ↵Juan Linietsky2016-06-281-1/+1
| | | | #3897
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368Juan Linietsky2016-01-231-1/+1
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* -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-2/+4
| | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-1/+13
| | | | -Proper .tscn and .tres parsing, should work, please test well!
* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-0/+82
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Large improvements on scene packing and managementreduz2015-10-101-0/+46
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes