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path: root/scene/resources/segment_shape_2d.cpp
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* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-1/+19
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+7
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+7
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-60/+41
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+49
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+122