summaryrefslogtreecommitdiffstats
path: root/scene/resources/shader.cpp
Commit message (Expand)AuthorAgeFilesLines
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-44/+33
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-7/+7
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-7/+7
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-326/+12
|\
| * WIP particle systemJuan Linietsky2017-01-011-1/+1
| * -the new shader language seems to workJuan Linietsky2016-10-071-1/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-324/+10
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho2015-11-271-16/+4
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+8
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-2/+3
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+1
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-2/+5
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-10/+3
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+43
* Misc FixesJuan Linietsky2014-06-271-5/+18
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+417