summaryrefslogtreecommitdiffstats
path: root/scene/resources/shader_graph.cpp
Commit message (Expand)AuthorAgeFilesLines
* Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde2018-08-241-2596/+0
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-7/+7
* Dead code tells no talesRémi Verschelde2017-08-271-73/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-177/+177
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-24/+23
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-76/+76
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Style: No break before list braceRémi Verschelde2017-01-161-2/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-23/+23
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-76/+76
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+5
|\
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-2/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+4
* Automatically create input node when creating a ShaderGraphFranklin Sobrinho2016-03-141-5/+13
* Merge pull request #3136 from MarianoGnu/bug_fixingRémi Verschelde2016-01-061-2/+3
|\
| * Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)MarianoGNU2015-12-261-2/+3
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Fix wrong getters in ShaderGraphRémi Verschelde2015-12-281-6/+6
* | replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-6/+20
|\ \
| * | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-6/+20
| |/
* / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+1
|/
* Fix crash when using a Scalar Uniform node to GraphShaderMarianoGNU2015-10-171-4/+4
* Compile shaders using default values.Mariano Javier Suligoy2015-08-301-10/+77
* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-43/+107
* Little fix: don't create an empty undo/redo command when trying to add a seco...Mariano Javier Suligoy2015-07-251-0/+9
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-0/+41
* more fixesJuan Linietsky2015-05-191-1/+1
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-1/+1
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-041-1/+1
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixed UV2 source in shader graph, closes #1633Juan Linietsky2015-04-121-2/+2
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-0/+3
* fixed shader graph length node, fixes #1632Juan Linietsky2015-04-071-1/+1
* Beta1 Attempt #1Juan Linietsky2015-04-021-3/+12
* begin work on lighting system for 2DJuan Linietsky2015-01-221-1/+1
* Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-2/+2
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+48
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-3/+320