| Commit message (Expand) | Author | Age | Files | Lines |
* | Drop old ShaderGraph code, obsoleted by VisualShader | Rémi Verschelde | 2018-08-24 | 1 | -2596/+0 |
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -7/+7 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -73/+2 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -177/+177 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -6/+6 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -0/+2 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -24/+23 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -76/+76 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
* | Style: No break before list brace | Rémi Verschelde | 2017-01-16 | 1 | -2/+1 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -23/+23 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -76/+76 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -2/+5 |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -2/+5 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+4 |
* | Automatically create input node when creating a ShaderGraph | Franklin Sobrinho | 2016-03-14 | 1 | -5/+13 |
* | Merge pull request #3136 from MarianoGnu/bug_fixing | Rémi Verschelde | 2016-01-06 | 1 | -2/+3 |
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| * | Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606) | MarianoGNU | 2015-12-26 | 1 | -2/+3 |
* | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | | Fix wrong getters in ShaderGraph | Rémi Verschelde | 2015-12-28 | 1 | -6/+6 |
* | | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -1/+1 |
* | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -6/+20 |
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| * | | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 1 | -6/+20 |
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* / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -0/+1 |
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* | Fix crash when using a Scalar Uniform node to GraphShader | MarianoGNU | 2015-10-17 | 1 | -4/+4 |
* | Compile shaders using default values. | Mariano Javier Suligoy | 2015-08-30 | 1 | -10/+77 |
* | Edit default values. WARNING!!! | Mariano Javier Suligoy | 2015-08-29 | 1 | -43/+107 |
* | Little fix: don't create an empty undo/redo command when trying to add a seco... | Mariano Javier Suligoy | 2015-07-25 | 1 | -0/+9 |
* | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | 2015-07-25 | 1 | -0/+41 |
* | more fixes | Juan Linietsky | 2015-05-19 | 1 | -1/+1 |
* | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky | 2015-05-04 | 1 | -1/+1 |
* | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky | 2015-05-04 | 1 | -1/+1 |
* | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | 2015-04-12 | 1 | -2/+2 |
* | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -0/+3 |
* | fixed shader graph length node, fixes #1632 | Juan Linietsky | 2015-04-07 | 1 | -1/+1 |
* | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 1 | -3/+12 |
* | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 1 | -1/+1 |
* | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2015-01-20 | 1 | -2/+2 |
* | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -1/+48 |
* | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 2015-01-19 | 1 | -3/+320 |