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path: root/scene/resources/shape_2d.cpp
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Move GDScript uninitialization to `GDScriptLanguage::finalize()`Adam Scott2022-12-061-3/+2
* Fix cyclic references in GDScript 2.0Adam Scott2022-11-181-1/+3
* Remove duplicate project settings definitionskobewi2022-11-081-1/+1
* Expose Shape2D::get_rect to scriptingsquash2022-10-201-0/+1
* Replace Array return types with TypedArray 2kobewi2022-08-231-10/+10
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Added option in project settings to draw Shape2D outlinesPouleyKetchoupp2021-02-251-0/+13
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde2020-06-161-0/+1
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| * Bind Shape2D draw methodAndrii Doroshenko (Xrayez)2020-04-151-0/+1
* | Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
* | Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-8/+0
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* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-7/+7
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix keying resource properties, closes #24690Juan Linietsky2019-01-171-1/+1
* Fix functions to get direct contacts from shapes, closes #19618Juan Linietsky2019-01-171-7/+7
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-47/+35
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Type renames:Juan Linietsky2017-01-111-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* -improved physics ccdJuan Linietsky2014-02-191-0/+62
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+67