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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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resources
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shape_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Adam Scott
2022-12-06
1
-3
/
+2
*
Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-18
1
-1
/
+3
*
Remove duplicate project settings definitions
kobewi
2022-11-08
1
-1
/
+1
*
Expose Shape2D::get_rect to scripting
squash
2022-10-20
1
-0
/
+1
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-10
/
+10
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-25
1
-0
/
+13
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
Rémi Verschelde
2020-06-16
1
-0
/
+1
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*
Bind Shape2D draw method
Andrii Doroshenko (Xrayez)
2020-04-15
1
-0
/
+1
*
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-8
/
+0
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/
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-7
/
+7
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix keying resource properties, closes #24690
Juan Linietsky
2019-01-17
1
-1
/
+1
*
Fix functions to get direct contacts from shapes, closes #19618
Juan Linietsky
2019-01-17
1
-7
/
+7
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-47
/
+35
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Fix some more incorrect bindings
Gerold31
2014-10-26
1
-1
/
+1
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-0
/
+62
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+67