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path: root/scene/resources/skeleton_profile.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+8
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| * Add RetargetModifier3D for realtime retarget to keep original restSilc Lizard (Tokage) Renew2024-11-181-0/+8
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Match the coding style for concatenating StringSilc Lizard (Tokage) Renew2024-06-091-1/+4
* [Animation] Expose `SkeletonProfile.set/is_required`A Thousand Ships2024-03-301-27/+30
* Add const lvalue ref to container parametersMuller-Castro2024-01-051-9/+9
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Changed the rest definition of SkeletonProfileHumanoid thumbSilc Renew2022-09-181-2/+2
* Add simple auto mapping to BoneMapperSilc Renew2022-08-231-1/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-7/+7
* add position track normalization & post process key value for retargetSilc Renew2022-07-261-1/+43
* add rest fixer to importer retargetSilc Renew2022-07-161-16/+295
* implement bone renamer in importerSilc Renew2022-07-011-0/+514