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path: root/scene/resources/sky.cpp
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* Make ShaderMaterial always the last option in inspector resource dropdownsHugo Locurcio2024-02-051-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Capitalize/fix some property enum hintsFireForge2022-05-121-1/+1
* Revert "Default to real-time radiance map filter for environment sky reflecti...clayjohn2022-02-171-1/+1
* Default to real-time radiance map filter for environment sky reflectionsHugo Locurcio2022-02-101-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-2/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add incremental update mode to skyclayjohn2020-07-111-2/+4
* Refactor physics force and impulse codeAaron Franke2020-06-021-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-5/+5
* Working sky shader implementationclayjohn2020-03-211-491/+18
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-10/+10
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
* Environment sky more or less working.Juan Linietsky2020-02-111-46/+36
* Texture refactorJuan Linietsky2020-02-111-10/+20
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* fix radiance map settingsclayjohn2019-05-251-1/+1
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-4/+4
* Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-1/+7
* Use sun energy for ProceduralSky generationKaadmY2019-02-241-4/+7
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+577