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Redot Engine – Multi-platform 2D and 3D game engine
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sky_material.cpp
Commit message (
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Author
Age
Files
Lines
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
Add dithering to ProceduralSkyMaterial to combat banding
Hugo Locurcio
2022-04-09
1
-0
/
+27
*
Merge pull request #58062 from Calinou/panoramaskymaterial-default-black
Rémi Verschelde
2022-04-05
1
-1
/
+4
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*
Default PanoramaSkyMaterial texture to black instead of white
Hugo Locurcio
2022-02-13
1
-1
/
+4
*
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Add sky cover texture for ProceduralSkyMaterial
Hugo Locurcio
2022-02-12
1
-0
/
+33
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/
*
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
2022-02-12
1
-20
/
+20
*
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-25
1
-2
/
+0
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\
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*
Fix errors on quitting from an empty project
Yuri Roubinsky
2021-10-18
1
-2
/
+0
*
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Add shader cache and filter variable to PanoramaSkyMaterial
Brennen Green
2022-01-14
1
-14
/
+35
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
Convert PhysicalSkyMaterial colors to SRGB
clayjohn
2021-11-21
1
-4
/
+4
*
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Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
Hugo Locurcio
2021-11-20
1
-4
/
+4
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/
*
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-07
1
-7
/
+7
*
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
1
-12
/
+0
*
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
Rémi Verschelde
2021-08-16
1
-0
/
+11
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\
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*
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-16
1
-0
/
+11
*
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Use hint_albedo in SkyMaterials
clayjohn
2021-08-12
1
-2
/
+2
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/
*
Make Sky initialize shaders only once
reduz
2021-07-21
1
-16
/
+85
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-161
/
+169
*
Fix Command Queue Crash
reduz
2021-07-07
1
-2
/
+4
*
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
1
-2
/
+0
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-3
/
+3
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-1
/
+0
*
Add check for sun in PhysicalSky
clayjohn
2021-02-02
1
-47
/
+53
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Hugo Locurcio
2020-12-09
1
-1
/
+1
*
Add night sky to PhysicalSkyMaterial
clayjohn
2020-05-16
1
-1
/
+16
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+20
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-51
/
+0
*
Add light size to Sky Shaders
clayjohn
2020-04-17
1
-28
/
+11
*
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-37
/
+37
*
Replace subpass textures with color in sky shader
clayjohn
2020-03-24
1
-0
/
+2
*
Working sky shader implementation
clayjohn
2020-03-21
1
-92
/
+527
*
Add shader based background mode
Bastiaan Olij
2020-03-19
1
-0
/
+191