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path: root/scene/resources/sky_material.cpp
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* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-1/+1
* Add dithering to ProceduralSkyMaterial to combat bandingHugo Locurcio2022-04-091-0/+27
* Merge pull request #58062 from Calinou/panoramaskymaterial-default-blackRémi Verschelde2022-04-051-1/+4
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| * Default PanoramaSkyMaterial texture to black instead of whiteHugo Locurcio2022-02-131-1/+4
* | Add sky cover texture for ProceduralSkyMaterialHugo Locurcio2022-02-121-0/+33
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* Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio2022-02-121-20/+20
* Merge pull request #53954 from Chaosus/fix_quit_errorsRémi Verschelde2022-01-251-2/+0
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| * Fix errors on quitting from an empty projectYuri Roubinsky2021-10-181-2/+0
* | Add shader cache and filter variable to PanoramaSkyMaterialBrennen Green2022-01-141-14/+35
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Convert PhysicalSkyMaterial colors to SRGBclayjohn2021-11-211-4/+4
* | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio2021-11-201-4/+4
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* Don't allow translucent colors in built-in sky material propertiesHugo Locurcio2021-10-071-7/+7
* Hide render_priority except when using SpatialMaterialsclayjohn2021-10-041-12/+0
* Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-commentRémi Verschelde2021-08-161-0/+11
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| * Add a comment at the top of generated shadersHugo Locurcio2021-08-161-0/+11
* | Use hint_albedo in SkyMaterialsclayjohn2021-08-121-2/+2
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* Make Sky initialize shaders only oncereduz2021-07-211-16/+85
* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-161/+169
* Fix Command Queue Crashreduz2021-07-071-2/+4
* Added constants PI, TAU and E to the shader languageJoosep Jääger2021-05-251-2/+0
* Refactor GLSL shader compilationreduz2021-04-141-3/+3
* Rewrote how barriers work for faster renderingreduz2021-02-041-1/+0
* Add check for sun in PhysicalSkyclayjohn2021-02-021-47/+53
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Increase dithering in the PhysicalSkyMaterial shader to combat bandingHugo Locurcio2020-12-091-1/+1
* Add night sky to PhysicalSkyMaterialclayjohn2020-05-161-1/+16
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+20
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-51/+0
* Add light size to Sky Shadersclayjohn2020-04-171-28/+11
* Fix copyright headers for recently added filesRémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-37/+37
* Replace subpass textures with color in sky shaderclayjohn2020-03-241-0/+2
* Working sky shader implementationclayjohn2020-03-211-92/+527
* Add shader based background modeBastiaan Olij2020-03-191-0/+191