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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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sky_material.h
Commit message (
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
1
-3
/
+3
*
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
1
-2
/
+2
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-9
/
+17
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
1
-6
/
+6
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-14
/
+14
*
Add dithering to ProceduralSkyMaterial to combat banding
Hugo Locurcio
2022-04-09
1
-0
/
+4
*
Add sky cover texture for ProceduralSkyMaterial
Hugo Locurcio
2022-02-12
1
-0
/
+8
*
Add shader cache and filter variable to PanoramaSkyMaterial
Brennen Green
2022-01-14
1
-1
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
1
-3
/
+0
*
Make Sky initialize shaders only once
reduz
2021-07-21
1
-3
/
+22
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-6
/
+6
*
Add night sky to PhysicalSkyMaterial
clayjohn
2020-05-16
1
-0
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Add light size to Sky Shaders
clayjohn
2020-04-17
1
-4
/
+0
*
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Working sky shader implementation
clayjohn
2020-03-21
1
-77
/
+136
*
Add shader based background mode
Bastiaan Olij
2020-03-19
1
-0
/
+131