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path: root/scene/resources/sky_material.h
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Style: Cleanup header guards for consistencyRémi Verschelde2022-09-261-3/+3
* Move debanding into internal sky shader code so that it is applied after ever...clayjohn2022-09-131-2/+2
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-9/+17
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Use IGN instead of white noise for sky ditheringclayjohn2022-05-241-6/+6
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-14/+14
* Add dithering to ProceduralSkyMaterial to combat bandingHugo Locurcio2022-04-091-0/+4
* Add sky cover texture for ProceduralSkyMaterialHugo Locurcio2022-02-121-0/+8
* Add shader cache and filter variable to PanoramaSkyMaterialBrennen Green2022-01-141-1/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Hide render_priority except when using SpatialMaterialsclayjohn2021-10-041-3/+0
* Make Sky initialize shaders only oncereduz2021-07-211-3/+22
* Added ability to visualize native shadersreduz2021-01-061-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-6/+6
* Add night sky to PhysicalSkyMaterialclayjohn2020-05-161-0/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Add light size to Sky Shadersclayjohn2020-04-171-4/+0
* Fix copyright headers for recently added filesRémi Verschelde2020-03-281-1/+1
* Working sky shader implementationclayjohn2020-03-211-77/+136
* Add shader based background modeBastiaan Olij2020-03-191-0/+131